All right, that's it for now—the Age of Sail plotline comes to a close here, and it won't be touched on again until a long, long time later. Originally, this author-thing only wanted to write two chapters to wrap up the sailing arc, but after reading a lot of material, I just couldn't help making it longer again and again and again and again! Mm, reflecting on the reason... maybe it's Virgo stubbornness? If you chase reality and detail too much, it turns into endless verbosity, haha. Anyway, I've found myself an excuse, so don't hit me for the main plot moving too slowly. (>^▽^<)
In this section's Age of Sail chapters, I briefly summarized the personnel structure aboard a sailing ship. On an ocean-going sailing ship, the important positions included: the captain, the first mate, the second mate, the navigator, the boatswain, the quartermaster, the head cook, the shipwright, as well as the soldiers, clergy, and scholars traveling with the ship. Once an ocean-going sailing ship put to sea, it became a sealed-off little society, with different ranks descending from top to bottom and rules that were extraordinarily strict. The captain could decide the crew's life and death, while the other officers each held authority and actually managed some particular aspect of the ship. The games they played against one another were the daily routine of sailing.
In this era, when ocean-going sailing ships left their homelands and drifted across the dangerous sea, they could capsize at any moment. Sailors from various countries were mostly gatherings of scum; once they left behind the restraints of their hometowns and stepped onto a voyage where tomorrow was never guaranteed, their evil side was magnified without limit. An ocean-going sailing ship was a true jungle. The captain had to rely on brutal