The point-to-area approach was indeed suited to the Post-White-Walker Era.
Over the next half year, the Technology God Church gradually established five hundred settlements north of Watcher's Wall.
All of these settlements shared one characteristic: every one of them was connected to mines.
Some were built atop mining sites, while others stood along the major transport routes carrying ore south of Watcher's Wall.
These settlements served two main purposes. One was to provide security, playing a crucial role in the excavation and transportation of minerals. The other was to use individual points to clear out the remaining White Walkers in the surrounding areas.
The Technology God Church itself possessed formidable combat strength and detection equipment capable of directly determining whether enemies existed within a certain range, naturally ensuring there were absolutely no risks.
In this Post-White-Walker Era, they had basically never encountered a single case of White Walkers harming anyone. Everything went exceptionally smoothly.
Perhaps because of such results, more and more people entered this region.
After all, the wages here were simply too high, generally two to three times the average salary in Rost Territory.
Of course, there were certain difficulties here as well. While basic safety could be guaranteed, there was virtually no entertainment. The only forms of recreation they could rely on were the Magic Net and a handful of scattered little shops.
But for people living in this era, that did not seem to be a problem at all.
This was especially true for those who had once been slaves and had only recently been freed.
Life had already been difficult for them, and finding a better job was no easy task.
Yet after coming here, they saw that they could earn several times their usual wages with ease. After working here for a few years,