The Sorcerer's Manual
Chapter 854

Divine Might

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To ordinary people, the ranking of Star Country's three great instruments of violence should have been Star-Flicking Guard > Griffin Company > Fortress Legion. In terms of quality alone, that ranking was not exactly wrong. The Fortress Legion was responsible for suppressing and exploring the Abyss, had the greatest numbers, and worked the hardest; the Star-Flicking Guard was only responsible for protecting the Royal Family, had the fewest numbers, and trained the most.

Judging by enlistment requirements, the Fortress Legion only required Silver Half-Wing, while the Star-Flicking Guard's minimum requirement was Golden Full-Wing. Interestingly, though the Star-Flicking Guard's benefits were excellent, most outstanding arcanist graduates chose the fortress or Griffin Company, and only a very small number went to the Star-Flicking Guard.

After all, to the Royal Family, the Star-Flicking Guard was more of a ceremonial ornament they were obligated to have. Most of the time, the Star-Flicking Guard only trained and had no missions, so naturally there were few chances for promotion. They could only grind their way up by seniority.

For ambitious arcanists, this sort of post where you could see the end at a glance was practically a grave even Starlight would spit on. They were better off going to the fortress or Griffin Company to fight for a chance to make something of themselves.

So when it came to real combat rankings, it was the reverse: Fortress Legion > Griffin Company > Star-Flicking Guard. The Fortress Legion in particular—once a riot broke out in the Abyss, there was no shortage of Saint Domain and Legendary Level monsters charging out from underground to strike the defensive line. They possessed abundant experience in using large armies to encircle and annihilate powerful enemies!

Saint Domain or Legendary, who cared? Under a full-salvo Map Cannon bombardment, all your Spell Power

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