The moment Ren Suo saw the game's content, he dropped to his knees.
Did playing a game require learning AE, PS, and PR too?!
It did seem pretty interesting. If he had guessed right, the subsequent video content would change the instant he modified the video, creating something like a Butterfly Effect.
But what was the point of using AE, PS, PR, and Aegisub?
AE for combat visual effects? PS and Meitu Xiuxiu to beautify the protagonist directly? Was Aegisub for adding subtitles to the protagonist? And a music player for BGM?
Ren Suo pictured it in his mind: amid majestic BGM, the protagonist, layered under eighteen filters, threw a punch that unleashed fifty cents' worth of flaming fist effects. Though the protagonist said nothing, the name of the move appeared onscreen: "Flame Effect Punch Made After Three Hours of Learning." The enemy was beaten into dust.
Of course, the actual gameplay probably would not be like that. After all, Ren Suo did not think he could make a flaming effect punch after studying for three hours...
So Ren Suo turned his attention to the second game:
"Gate of Truth"
"This game is a role-playing adventure game.
The good follow you, and the evil adore you.
The light yearns for you, and the darkness hopes for you as well.
You are an existence beyond all things, the color God painted upon all creation.
Gate of Truth, descend.
The player will become the gatekeeper of the Gate of Truth and fight to protect and open it. The Gate of Truth is the body of all things, all principles, and the One; it is the root of past, present, and future; it is immortality, liberation, redemption, ending, beginning, all, and one.
To receive a reward, one must pay a price.
As long