The exquisite music box spun in front of Robbie, emitting a beautiful, soft melody that made him drowsy.
This was Robbie's idea. When you have the power to Brotherhood, it becomes very easy to accomplish something. Robbie only needs to come up with ideas, and others will help him find ways to get things done.
Walking down the streets of Ratchet, you can see music boxes for sale everywhere, in different styles and models.
A small magical artifact designed by Kel'Thuzad.
"No gifts this holiday season, except for music boxes."
If you love him, give him a beautiful music box set.
Similar advertising banners are pasted above shops, attracting the attention of passersby. The productivity level of the Azeroth Continent is not high, commerce is not prosperous, and the word "advertising" is still a new concept.
The cost is five or six silver coins, but it only sells for a dozen or so. After deducting transportation, labor, and inventory costs, it's basically not profitable; breaking even is considered good.
There is no patent protection or brand protection awareness on the Azeroth Continent. As soon as a new product appears, if it can make money, a counterfeit will immediately appear.
Because of this, the music box is priced so low, resulting in absolutely no competition.
Robbie estimated that it wouldn't be long before music boxes became commonplace, and almost every adventurer would have one.
Robbie did not follow after Khadgar and Med'an's fleet set sail.
He knew where his opponent was going.
It was an unnamed Island, shrouded in mist, Robbie named Skull Island.
As the fleet sailed the seas, Khadgar savored his wine, read a magic notebook, and, feeling slightly weary, gazed at the music box before him, lost in thought.
Khadgar hadn't intended to join the trend with this suddenly popular gadget, but to his surprise, the shop assistant gave him one for free simply by buying a bottle of expensive wine.
This is just a simple engineered product that needs to be wound up for power.
There are only three songs in total. One is the Siren's song, which is said to be the mysterious song that sailors at sea sometimes hear and get lost in. Khadgar, of course, knows what the so-called Siren's song is all about. It is just the mating song of the Naga race who can't stand being alone. Because it has a special rhythm, humans can easily fall asleep when they hear it.
Then came a song wishing you a happy birthday, which was a new song I hadn't heard before, and it seemed a little interesting.
Finally, the Tauren Chieftains performed, their music rousing and uplifting, making it a great alarm clock.
Feeling bored being alone in the cabin, Khadgar went to chat with Med'an. He discovered that Med'an was also fiddling with music boxes, and not just one, but more than a dozen.
It's said that collecting different styles of music boxes can unlock some kind of puzzle. Khadgar finds this quite boring; the merchants are going to great lengths to sell music boxes. If they had so much energy, they could have used it on magic!
Khadgar went up to the deck, feeling the cool sea breeze. A sailor reported to the Archmage that the target was just ahead.
Gazing at the mist-shrouded Island, Khadgar suddenly felt uneasy; his mana was being affected.
According to the Booty Bay map, the ship carrying Shadowmourne was stranded on the north side of the Island, a place filled with rapids and reefs, unsuitable for the fleet to dock. After careful consideration, the navigator decided to land on the southeast side of the island.
The fleet sailed into the thick fog. This was a world of magic, and even with the fog obscuring their vision, Khadgar was still able to use his magical knowledge to guide them on the right course. The power of mages lay not only in their magical abilities.
A strong, fishy stench emanated from the mist, which was unusual; he could clearly smell magic.
The decaying corpses of some enormous sea beasts, or certain Magical Creatures of the deep sea, can cause various magical anomalies. Khadgar recalled what he had learned and analyzed the composition of the mist; thankfully, it was harmless to humans.
"My lord, something terrible has happened!" An Orcs soldier ran onto the deck in a panic and saluted Khadgar respectfully.
"What happened?" Khadgar asked calmly.
"Our food, that Tough Jerky, it's all rotten! How strange!" the Orcs exclaimed in alarm.
Khadgar's heart skipped a beat, but his expression remained unchanged. He calmly said, "Take me to investigate."
Orcs must eat meat to maintain their fighting ability, and more than half of the eight hundred troops that Med'an brought this time were Orcs.
Following the Orcs into the ship's hold, they saw that all the Tough Jerky stored inside had rotted, and tiny black worms were multiplying in large numbers. Fortunately, apart from the meat, the water and other food were fine.
Med'an followed him out and was horrified when he saw the rotten, Tough Jerky.
"What on earth is going on?" Although Med'an was not weak, he did not have much adventure experience. Strictly speaking, he was still a child, and he panicked immediately.
"Don't panic. Anything can happen during an adventure, so you have to be mentally prepared." Khadgar tried his best to reassure Med'an. If he, as the leader, lost his composure first, the team would surely lose all morale.
"Senior brother, what should we do now?" Med'an was at a loss. He knew that once the Orcs lost their flesh, they would probably become weak and lose their fighting ability in a few days.
"Your first priority is to calm yourself down, then comfort your Warriors," Khadgar said, his eyes wide and his tone stern. "Only then should you try to solve the problem."
Having no other choice, Med'an had to bite the bullet and go up to the deck to boost morale.
"This island isn't very big," Khadgar thought to himself. "If we act quickly, a day or two should be enough. Besides, Med'an and I are both mages. As long as we find a stable mana node and open Portal— a Portal straight to Orgrimmar —we can have as much meat as we want."
Khadgar wasn't in a hurry at all.
Med'an's morale-boosting efforts were fairly successful. Med'an was new to the game and lacked prestige, but who was Khadgar? He was Guardian Medivh's apprentice and a pillar of strength in the fight against the Burning Legion.
The very existence of this Archmage is a source of immense confidence; it seems there is no problem he cannot overcome.
"Select twenty men, preferably with scout experience, to come with us to the island to scout ahead. The rest of you will remain on the ship." Khadgar ordered Med'an, "You stay on the ship too."
"Why don't we all go ashore together?" Med'an asked, puzzled, but Khadgar clearly didn't want to explain.
Med'an had no choice but to select twenty scouts, but he insisted on going ashore with them.
"I am a warrior, I must be at the forefront, I cannot back down like a coward," Med'an argued.
"Alright!" Khadgar conceded.
We boarded a small boat and landed on the Island. There were many huge bones on the shore, the remains of some kind of sea monster.
The island was shrouded in mist, with visibility limited to no more than five meters. Khadgar raised his staff, and a bright light illuminated the surrounding area, putting everyone at ease.
Some rotting Murlocs, hearing the commotion, charged over with howls, but this posed no real obstacle. Khadgar and Med'an didn't even need to lift a finger; they were easily dealt with by the twenty scouts.
"There are Undead on this island!" Med'an was slightly uneasy.
"It's nothing!" Khadgar explained, "This should be a graveyard of sea creatures. The rotting corpses of Magical Creatures disrupted the magical field, and the putrid smell of the corpses created Undead creatures."
The group continued onward when Med'an stepped on an Orcs skeleton and screamed in fright.