Once he had settled on a direction, the game came together very quickly.
Lu Ze divided the game into four sections.
The first was Campaign Mode.
Lu Ze made this section rather rough, treating it merely as a beginner's tutorial.
Since it drew entirely from events of the Righteous-Demonic War, he did not expect Campaign Mode to create any IP value for him.
The second was War Mode.
This was created specifically for the war-themed prompt.
In War Mode, players could choose a faction and sect, develop on the map, and then compete for rankings.
Based on each sect's characteristics, Lu Ze designed unique units and weapons for every sect.
For example, the Limitless Sword Sect's special unit was the Sword Immortal, and its ultimate spell was the Limitless Sword Formation.
Sky Profound Gate's special unit was the Sky Profound Formation Master, and its ultimate spell was the Earth Fire Heavenly Star Formation.
The third was Arena Mode.
This mode was created by combining the competitive styles of "StarCraft" and "Warcraft," making later adaptation more convenient.
Compared to War Mode, it added a "population" limit.
Unit attributes were also adjusted more strictly. The main purpose was to tone down the overly broken units from War Mode in service of competitive balance.
At the same time, it added "hero" units.
The fourth was the Map Editor.
Compared with the Map Editor in "If You're a Cultivator, Descend a Hundred Levels," the Map Editor in "Immortal Realm Supremacy" was far more powerful.
It was set up almost entirely according to the Map Editor from "Warcraft III" in his previous life.
In his previous life, this was where countless wildly popular modes such as "Cheng Hai 3C," "DOTA," and "DOTA Auto Chess" had been born...
Lu Ze worked very quickly.
In