Ch. 581What Do You Mean Leveling Up Barely Helps?
Key plot points and events
- Zhong Yi repeatedly dies to Yuan Zhen, a spear-wielding fighter who counters his sword style. The encounter strengthens his suspicion that the Hirata Household’s fall was planned, not the work of ordinary thieves.
- Hoping to overcome the obstacle by grinding, Zhong Yi runs through the Hirata Estate repeatedly and reaches level 1. He discovers that leveling grants only a Skill point, not the usual increases to core stats.
- He realizes that Sekiro is designed to make players improve their own skill rather than overpower challenges through grinding. He learns the Mikiri Counter, leaves the especially difficult Hirata Estate, and decides to demonstrate an easier way to beat the Red Oni.
- In her Illusion Realm, Zhou Qiaoling avoids fights wherever possible, but cannot bypass the Red Oni. After eighteen deaths, she beats him largely by luck.
- Zhou learns from the floating commentary that Zhong has found a safer Red Oni strategy and that a fire-spraying prosthetic tool is useful. She then sneaks past another general and faces the Great Serpent.
- The serpent’s intimidating pursuit forces Zhou to experience the fear ordinary people might feel before a demon beast. Following the system’s guidance, she blinds it and escapes, pausing to loot treasure along the way. She reaches the city and cautiously avoids its guards.
Character developments and interactions
- Zhong Yi shifts from frustration and reliance on grinding to understanding that the Illusion Realm rewards personal skill. His experience with Yuan Zhen also deepens his suspicions about the Hirata attack.
- Zhou Qiaoling remains a cautious, fight-avoiding player, but her painful encounters make her question whether entering the Illusion Realm was worth it. She uses the floating commentary to learn from Zhong’s progress.
- Lu Ze’s design is indirectly central: his game offers little character-stat growth, while its realistic threats and demanding combat are meant to train players.
Significant themes
- Skill over numerical power: Leveling offers limited benefits; progress depends on learning and execution.
- Fear and perspective: Zhou, powerful in reality, discovers how helpless ordinary people might feel facing a demon beast.
- Persistence and adaptation: Both players respond to setbacks by changing tactics—Zhong learns a counter and withdraws from an unsuitable challenge, while Zhou relies on stealth and system guidance.
- Humor through contrast: Zhou’s treasure-hunting during a terrifying chase and her regret over choosing “punishment” provide comic relief.