Before he could begin crafting the MOBA Illusion Realm, there was a great deal of preparation Lu Ze needed to complete.
For instance, hero design.
The games from his previous life obviously could not simply be copied wholesale.
Even Honor of Kings, with its Eastern art style, had most of its characters tied to history—history that did not exist in this world.
In other words, every character had to be redesigned.
Character design encompassed two aspects:
The first was visual design, and the second was skill-set design.
As for visuals, Lu Ze had played an enormous number of games in his previous life. Piecing together inspirations from all sorts of Skins splash art would not be too difficult.
It was just a rather massive workload.
"Oh, right—Jade Nectar of the Soul!"
Lu Ze slapped his forehead, suddenly recalling the Artifact awarded by the system quest during his last trip to the Secret Realm.
Later, he could pour this stuff into Zhong Yi's Cyber Soul. Perhaps it would work harder when serving as a soul artist.
Well then.
This time, it really would become a "true soul artist."
As for skill-set design...
The heroes in League of Heroes each had five Skills.
Honor of Kings, in order to lower the entry barrier, had only four.
Considering that within an Illusion Realm, the more Skills there were, the higher the ceiling for mechanical execution, and the stronger cultivators' sense of immersion would be.
League of Heroes' skill sets held the advantage.
Of course, the Skill effects would still need localized, heavily modified adaptations.
The numbers also had to be adjusted appropriately to push the pace along.
Lu Ze spent a day making an overall plan for the MOBA Illusion Realm and named it Immortal-Demon Supremacy.
Compared to the Illusion Realms he