To Harm the Righteous Path, I Had No Choice But to Make Games
Chapter 207

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"Junior Sister Li, why were your movement attacks so smooth?"

While Zhou Yue was recalling to resupply, he switched screens to watch Li Moran's controls.

Two words: silky smooth.

Last-hitting and suppressing the enemy did not hinder each other in the slightest.

Zhou Yue felt as though Li Moran's cultivation had not been suppressed at all—as if she herself were playing.

"It's simple: rhythm!"

Zhong Yi, who was passionately brawling with the Red Buff, rushed to answer.

When Lu Ze had created "Immortal-Demon Supremacy," he had made sweeping reforms in order to preserve the distinctive features of MOBA games from his previous life without affecting the Illusion Realm's control experience.

The most important point was "the effectiveness of actions."

Simply put, players could perform most actions. They could attack while moving, attack while jumping, and so on.

But most actions would not produce any actual effect, or their actual effects would be drastically reduced.

Take "attacking while moving," for example.

If players could attack freely, then the underlying logic of many MOBA games would change.

The entire mode would shift from a MOBA combat mode into a contest of cultivators' fighting methods and techniques.

Therefore, attacks made while moving in the Illusion Realm dealt extremely low damage.

Players could perform the action, but it would deal almost no damage.

To deal normal damage, they had to follow the rules of combat.

Namely—

Move, attack, move.

In other words, the commonly known "kiting."

The stronger the player, the shorter the intervals between each action when executing this maneuver, and the smoother it looked overall.

This way, the underlying logic of Illusion Realm battles returned to MOBA calculations;

At the same time, it did not affect the players' control experience.

Zhong Yi explained the principles of "canceling backswing" and "attack-moving" in simple,

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