Zhong Yi's maneuver left not only the cultivators stunned, but even Lu Ze, its designer, deeply surprised.
The multiple solutions to a level instance were indeed one of its core gameplay mechanics.
Ordinary stealth assassinations, violent berserker speedruns, trap designs, poison killings, or even investigating the habits of various NPCs and carefully arranging an accident...
All were viable methods.
This level had originally existed as a tutorial level for stealth assassination.
Lu Ze had never imagined that, without any prompts whatsoever, Zhong Yi would uncover the game mechanics on his own.
And he had found an exceptionally perfect solution at that.
Although this senior brother of his was terrible at operating within the Illusion Realm, in a certain sense, he truly was a rare genius...
Turning a film into a game Illusion Realm was simple in one sense, yet difficult in another.
If he followed cinematic storytelling and directly copied it into a linear game, that would indeed be easy.
Unfortunately, this was an Illusion Realm space much like a VR game.
With such a design, the game's sense of immersion would be greatly diminished.
Thus, based on the film, Lu Ze had made sweeping expansions.
Assassination missions, underground markets, character leveling and development, skill trees, side stories...
This town was practically designed around Open World gameplay.
Among them, the various assassination missions tied to the assassin identity were one of the game's core mechanics.
In this regard, Lu Ze had drawn on the outstanding Assassin's Creed and Hitman 47 series from his previous life, making the solutions to each mission varied and brilliant, greatly strengthening the players' sense of identification with their roles.
They had strength when strength was needed, and methods when methods were needed.
Such a design had clearly received quite positive feedback among the cultivators.
At