The new Instance is called Silent City, and its difficulty is also S-rank.
After being matched with a new Instance, Shen Hao immediately turned on his computer and searched for Instance guides on the website.
Actually, he doesn't rely on Instance guides much now; it's not a big problem if he doesn't have them.
After obtaining the Demon Blood, his strength increased significantly, and he also gained sufficient Fear Points.
He's already a big boss in his own right now.
However, the Alliance Guild has already provided all the Instance guides for free, so there's no need to spend money, and you might as well take a look.
Instance guide allows him to understand the Instance in advance, know the general situation of the Instance and the weaknesses of the BOSS, and avoid being defeated unexpectedly.
Even a lion goes all out to hunt a rabbit, let alone the unpredictable nature of the Netherworld.
After entering the website, Shen Hao found the walkthrough for the Silent City Instance.
"It's an incredibly quiet city. Everything seems normal, but you won't hear a sound here."
The people here have lost their souls over the long years.
But their strong faith sustained them, and they steadfastly fulfilled their duties.
Do not disturb them, something terrible is about to happen.
This is the background story of the Silent City, but it's not explained very clearly; it doesn't even mention who the BOSS is.
Shen Hao began browsing the Instance's strategy guide.
First strategy:
"This Instance is quite difficult; it's considered one of the harder S-rank Instance, and it's said to be comparable to some SS-rank Instance."
Once inside the Instance, we must survive for at least one day before the teleportation point will open.
The Instance quest is to break the seal.
I don't know what's sealed inside yet; it could very well be a deity who once opposed the Lord of the Netherworld.
He must be an extremely powerful being.
This Instance is related to an Instance that has already been cleared, so after entering this Instance, each person will have a talisman in their inventory.
This is an item from the previous Instance; it can be used to break the seal.
Although everyone has this item in their inventory, there is actually only one copy of it; it can simply be taken from anyone's inventory.
This item is a quest item, protected by the Instance, it will not be lost, and cannot be taken out of the Instance.
Once inside the Instance, do not make any loud noises.
Don't walk with heavy steps, don't breathe heavily, and don't talk to anyone in the Instance.
Although this city may seem normal, just like cities in our world, the people living here are completely abnormal.
We must imitate the characters in the Instance and make sure they don't notice that you are different from them.
Although these people look like ordinary people, they can be quite troublesome when they go berserk. Two of our teammates died here.
However, as long as they don't notice that you're different from them, there shouldn't be any problem.
The real danger comes at night.
The souls of those people appear at night; their bodies and souls are separate, and at night the souls appear to hunt prey.
If those spirits see you, they will absorb the power of your soul.
This is a very powerful ability that directly attacks the soul, and it is very difficult to defend against.
Be extremely careful at night; one of our team members died because of it.
I suggest you stay in a safe place and don't wander around.
I found a place that was quite safe, and I hid there for almost a whole night before escaping in the early hours of the next morning.
I've marked the safe point on the map, but I don't know if this safe location will remain safe indefinitely.
We ultimately found no clues about the mission.
The first guide doesn't have much information; it doesn't even mention encountering the Instance boss.
Clearly, the first team didn't explore the core of the Instance; they simply survived.
However, this strategy is very useful for teams that want to give up.
Because they don't need to take too many risks to easily survive in Instance.
For those who lack an adventurous spirit, this is practically the perfect guide.
As Shen Hao predicted, the second Instance guide was about teaching everyone how to slack off.
"Haha, don't listen to the nonsense upstairs. This Instance is not difficult at all. Our entire team survived, and we're very happy."
However, we haven't come across any clues related to the mission.
But I don't think anyone cares, since it's an S-rank Instance, and it's already quite an achievement to survive.
I drew a map that covers almost all the important areas in the Instance.
The two locations I marked on the map are relatively safe places, and the probability of encountering those wandering spirits here at night is not high.
If you only encounter one or two, you can eliminate them by force. But if you encounter more, escape to another place along the line I drew on the map.
Safety can be basically guaranteed.
As for the daytime, as long as you don't do anything foolish, there won't be any problems, so I won't say more.
This guide is fine, but the third one is excessive; it's practically a travel guide.
That's right, it's a travel guide.
"Actually, this Instance is a lot of fun, especially during the daytime, it's so much fun."
Because their souls have left their bodies, the residents here can only act according to their behavior in life, which is very regular.
But this is on the condition that you don't disturb them.
This also means that, as long as we follow the rules, we can explore the city just like we would a shopping trip.
Here are some great places to recommend, including shopping malls, amusement parks, cinemas, and a food street.
The food there is really good; after all, it's food from another world. Once you've eaten here, you can brag about it for the rest of your life.
Also, we couldn't go out to play at night because of the wandering spirits, but it wasn't a big problem.
We discovered a pattern: the wandering spirits here generally don't go indoors unless the noise inside is too loud and disturbs them.
We can stay at a hotel or other places at night; it's perfectly safe.
As long as you don't do anything stupid.
Of course, to do all this, we need to get the money first.
If you're not a law-abiding citizen, the money problem is easily solved; just steal it from the residents.
Before leaving the Instance, we went shopping in the mall, and our inventory was almost full.
It contained wine, food, and clothes from this world; you could say it was a very fruitful haul.
I've uploaded the map, and I've marked all the fun places on it. Hope you all have a great time!
Shen Hao was speechless. This was too much! They'd really taken the Instance to an extreme.
They actually stole money and went shopping in the Instance, even enjoying delicious food. They really treated the Instance like a trip to another world.
The extent to which these people were giving up amazed him.
Shen Hao then read the rest of the strategy guide.
But those players were having a great time in the Instance and didn't mention clearing it at all.
It wasn't until he saw the eighth Instance guide that he found any clues related to the Instance quests.