Hogwarts: Wolfman at My Door
Chapter 44

Truth-Teller

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Basil loosely gripped his wand. As the Magic Field around him began to turn, he clearly sensed Voldemort's evil, fallen Magic Field at the back of Quirrell's head focusing on him.

Haha! The plan worked!

This way, he could get rid of old Malfoy without shedding a drop of blood.

Then he could save young Malfoy.

Wouldn't Narcissa kneel and agree then?

Take her in as an underling!

Heh heh, heh heh haha, heh heh hahahaha!

If anyone had known about this scene, knowledgeable wizards might have asked:

Voldemort had once called himself the greatest master of Legilimency.

As the name implied, he was a wizard most skilled at reading minds.

Accordingly, his defenses of the mind—Legilimency—were also extremely formidable.

This was a power born of the heart and will. No matter how weak someone became, their defenses in this regard would not diminish.

Masters of Legilimency could often suppress their presence by sealing off their minds.

In everyday life, their gaze and emotions would go unnoticed so long as they were outside one's field of vision.

For example, would you pay attention to a speck of dust drifting through sunlight for no reason?

With only a little training, they could become first-rate assassins.

Otherwise, Voldemort would never have dared come to Hogwarts.

If he had not been skilled at Legilimency,

the secrets buried deep in his mind—the secret of immortality he believed only he knew, the Horcruxes—

as well as the number and locations of those Horcruxes, would all have been read by Dumbledore, who was equally skilled in Legilimency.

Dumbledore would not have thought about capturing Voldemort either.

At the opening feast, he would only have needed to stop staring at Basil's backside and glare at the back of Quirrell's head.

Therefore, even though Basil, after adding spiritual power to his Magic Field, could sense Magic Fields,

he should not have been able to detect Voldemort's attention through it.

Yet it had happened.

All of this stemmed from Riddle's recommendation.

It was now October 9th.

After several days had passed, his gem count was now: 27020.297 (+0.001/s)

So, even without a wand that matched the wand wood, it was time to manifest a new Wand Appearance component.

A mere 2,000 gems!

However, he had not chosen the Staff of Time.

That had been Riddle's suggestion.

"My lord, overly powerful abilities will all affect the self."

"Just as Dragon Knight grants you King Arthur's bearing and the power of the red dragon, it has also made your personality more outgoing and strengthened your territorial instincts."

"Don't you think you've been too active in class? With your personality, secretly slacking off and looking for pretty girls would be more normal."

"Even for gems, you wouldn't enjoy showing off this much."

"While Duel Master makes you skilled at dueling and boosts your creativity, it will also make you more belligerent."

"While Extraordinary Guide allows you to obtain the power of death, it will make you lose your reverence for life, whether your own or others'."

"And the Staff of Time—look at its description: 'A luxurious wand body paired with golden amber. Upon close inspection, it seems flowers have been forever frozen within it. Its visual design incorporates its creator's perception of time. Magic can keep a flower from ever withering, but the passage of time cannot be stopped.'"

"That is too vague. Manifesting it may give you the power to stop time. The description may change as well. But it mentions a creator, and I worry that the creator's understanding of time, combined with that dangerous power of time, will affect you."

"The description for Soul Messenger is too dangerous. 'When you gaze outward through the clear crystal, it feels as though you can see into other wizards' souls. Perhaps at the same time, your wand is also gazing through it into your soul.'"

"I fear that an impure self affected by outside influences will hinder your path to becoming an Archmage."

"For all the ones above, I suggest you wait until you become a true Archmage before getting involved with them."

"Only such a powerful sense of self can avoid those influences."

"Among the remaining Wand Appearances, Pink Umbrella is too useless. It merely adds an umbrella canopy that wards off spells. It even overlaps with Hagrid's style. While it may inherit the power of a half-giant or giant, it is not worth wasting gems on when gems are scarce."

"Based on its unmanifested description, Thunder Feather Swirl will increase your casting speed. Manifesting it may grant the power of a thunderbird. This is the power of a beast and will likely affect your personality as well, so I do not recommend it."

"Leaving aside those useless ones."

"Brewing Glory, judging from its design, has a purple gem at the end that resembles a potion bottle. It also specifically pays tribute to Snape. Manifesting it will very likely enhance your talent for potions, so it is worth considering. Your Plant Affinity and Potions Mastery are both related to potion brewing."

"Aromatic Feather can improve your mood and invigorate your mind. It is equivalent to permanently maintaining a perfectly balanced, side-effect-free Cheering Charm. This has a positive influence on the mind and benefits the development of your magical path."

"Kiss of New Green—the last part of its description reads, 'Gently touch this new green yet to sprout, and your heart seems to swell with boundless love and anticipation.' This may allow you to touch upon the power of love Dumbledore values most highly."

"Electric Swirl, judging by its appearance, feels very technological. Its description also mentions Muggle electric lighting. It may reveal a new path that combines technology and magic."

"Sparrow Feather Charm—its description says, 'You will surely become the center of attention in any crowd.' Clearly, it will grant you extraordinary charm, beyond even the King Arthur-like bearing bestowed by Dragon Knight."

"Illusionary Foam may involve the powers of dreams and Illusion Technique."

"All of these are good options to try."

"But I recommend these more: Shadow of Obsidian, Mirror of Inner Self, Ember Heartfire, Truth-Teller, and Serenity."

"Shadow of Obsidian keeps your heart filled with courage and allows you to remain calm."

"Mirror of Inner Self keeps you from being deceived by illusions and ensures your heart is never lost."

"Ember Heartfire ensures that the fire of fighting spirit in your heart never goes out."

"Truth-Teller keeps you from being deceived by lies and grants extraordinary insight."

"Serenity, although it is only purple quality in the game and can be bought with gems, has a very suitable description. It ensures there is always a tranquil place in your heart."

"They all have a positive influence on the mind. If you have enough gems later, I suggest you manifest all of them."

After hearing Riddle's suggestion,

Basil had decided then and there to temporarily give up Wand Appearance components like the Staff of Time, whose descriptions were vague and too dangerous.

Although he could travel through multiple worlds in the future,

and did not necessarily have to follow the path of an Archmage.

Among countless worlds and countless powers, there was no need to be bound to a single path.

But Basil still decided to play it safe.

Not being deceived by lies was the most important thing.

He was also wary of those so-called positive influences on the mind.

His true self was what mattered most.

In the end, he chose Truth-Teller.

A cedar wand, with a potion bottle containing Veritaserum as its handle.

Ding! Crackle! Crackle! Crackle! Wand wood mismatch. Not cedar wood. Consume 2,000 gems to manifest?

"Yes!"

-2000

After manifestation, Truth-Teller's description appeared on his retina:

Fourteen and three-quarters inches, cedar wood, Eternal Potion: Veritaserum, extraordinary combination Unscrew the cap at the back of the wand. By consuming magic power, you can continuously produce Veritaserum. Creatively using a potion as the wand core grants you the ability to see through the truth. Your spells cannot deceive and will uphold truth! Enemies struck by you will be unable to lie! True Damage 50% Potion: Veritaserum Brewing Mastery Intelligence +10% Insight +10%
End of Chapter
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