Hogwarts: Wolfman at My Door
Chapter 44

Truth-Teller

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5mo ago

Basil held his wand loosely, his surrounding Magic Field beginning to spin. He clearly sensed the attention directed at him from Voldemort's malevolent, fallen Magic Field at the back of Quirrell's head.

Haha! The plan worked!

This way, he could eliminate old Malfoy without shedding a drop of blood.

Then, he'd save young Malfoy.

Wouldn't Narcissa kneel and nod if he did that?

Take her under his wing!

Hmph, hmph, hmph-haha, hmph-haha-haha!

If anyone saw this scene, knowledgeable Wizards might ask.

Voldemort was once known as the greatest Legilimency master.

As the name suggests, he was the Wizard most skilled at reading minds.

Conversely, their mental defenses, Legilimency, were also very strong.

This was a power stemming from the heart and willpower; even when weakened, their defenses in this regard would not diminish.

Masters of Legilimency could often weaken their presence by sealing their minds.

In daily life, their gaze and emotions would go unnoticed unless they were within one's field of vision.

It was like asking if you'd pay attention to a speck of dust drifting in the sunlight.

With a little training, they could be first-rate assassins.

Otherwise, Voldemort wouldn't have dared to come to Hogwarts.

If he wasn't skilled in Legilimency.

The secrets deep within his mind, the immortal secret he believed only he knew—the Horcrux.

And the number and location of the Horcruxes, would all be read by Dumbledore, who was equally skilled in Legilimency.

Dumbledore wouldn't have bothered trying to capture Voldemort.

Instead, at the start-of-term banquet, he would have just stared intently at the back of Quirrell's head instead of Basil's backside.

Therefore, even though Basil, whose Magic Field was enhanced with mental power, could sense Magic Fields.

He shouldn't have been able to detect Voldemort's attention through it.

But somehow, it had happened.

It was all thanks to Riddle's recommendation.

Today was October 9th.

As several days passed, his Gem count was now: 27020.297 (+0.001/s).

So, even without a Wand wood to match his wand, it was time to materialize new Wand Appearance components.

A mere 2000 Gems!

However, he did not choose the [Staff of Time].

This was Riddle's suggestion.

"My Lord, excessively powerful abilities all have an impact on the self."

"For example, while [Dragon Knight] grants you King Arthur's demeanor and the power of red dragons, it also makes your personality more outgoing and strengthens your territorial instincts."

"Don't you think you're too active in class? Given your personality, it would be more normal for you to slack off and look for pretty girls."

"Even for the sake of Gems, you wouldn't be so eager to show off."

" [Duel Master] makes you skilled at dueling and enhances your creativity, but it also makes you more combative."

" [Extraordinary Guide] allows you to gain the power of death, but it also makes you lose reverence for life, whether your own or others'."

"As for the [Staff of Time], look at its accompanying description: 'The luxurious wand body is paired with golden amber. Upon careful observation, flowers seem to be eternally frozen within. The design of its appearance incorporates the designer's perception of time. Magic can make a flower never wither, but the passage of time cannot be stopped.'"

"This is too vague. Although materializing it might grant you the power to stop time, and the description would change. But it mentions a designer, and I worry that this designer's understanding of time, combined with that dangerous temporal power, might affect you."

"The description for [Soul Reaper] is too dangerous: 'As you gaze outward through the clear crystal, it feels as if you can perceive the souls of other Wizards. Perhaps, at the same time, your wand is also peering into your soul through it.'"

"A self that is not purely influenced, I fear, would hinder your becoming an Archmage."

"I recommend you do not engage with any of the above until you become a true Archmage."

"Only with such a strong self can you avoid these influences."

"Regarding the remaining [Wand Appearance] options, the [Pink Umbrella] is too much of a chicken rib; it just adds an umbrella surface that resists spells. It also clashes with Hagrid's style. While it might inherit the power of a half-giant or a giant, it's not worth wasting Gems on when you have insufficient funds."

"The [Thunder Feather Swirl], based on its unmaterialized description, would increase your casting speed. Materializing it might grant you the power of a Thunderbird, which is beastly power and would likely affect your personality. I don't recommend it."

"Setting aside these useless ones."

" [Brewing Glory], judging by its appearance design, the purple Gem at the end resembles a potion bottle. It even mentions paying homage to Snape. Materializing it would likely strengthen your potion-making talent. You could consider it. Your [Plant Affinity] and [Potions Mastery] are related to potion brewing."

" [Aromatic Feather] can uplift your mood and invigorate your spirit. It's equivalent to a permanent, well-balanced, side-effect-free Cheer Charm. This is a positive influence on the mind and beneficial for the development of your magical path."

" [Kiss of New Green], looking at the latter part of its description, 'Gently touching this nascent new green, an endless sense of love and anticipation wells up in the heart.' This might allow you to touch upon the power of love, which Dumbledore highly advocates."

"Electric Swirl," he mused, looking at its design. "It has a very futuristic feel. The description also mentions Muggle lighting appliances. This might reveal a new path combining technology and magic."

"Sparrow Feather Charm," he read from the description. "'You will surely be the center of attention in any crowd.' Clearly, it will grant you extraordinary charm, far beyond the Arthurian grace that comes with the Dragon Knight."

"Illusionary Foam," he considered. "This might involve the power of dreams and illusions."

"These are all good options to try."

"But I'd recommend these more: Shadow of Obsidian, Mirror of Inner Self, Ember Heartfire, Truth-Teller, Serenity."

"Shadow of Obsidian will fill your heart with courage and keep you calm."

"Mirror of Inner Self will prevent you from being deceived by illusions, ensuring your heart is never lost."

"Ember Heartfire will ensure the fire of your fighting spirit never extinguishes."

"Truth-Teller will keep you from being misled by lies, granting you extraordinary insight."

"Serenity," he continued, "though it's only a purple-quality item in the game and can be bought with gems, its description is quite fitting. It will ensure your heart always has a place of peace."

"They all have a positive impact on the mind. If you have enough gems later, I suggest you manifest them all."

After hearing Riddle's advice.

Basil decided at that moment to temporarily abandon appearance components like the Staff of Time, whose descriptions were unclear and too dangerous.

Although he could travel to multiple worlds in the future.

He didn't necessarily have to follow the path of an Archmage.

With myriad worlds and all sorts of powers, there was no need to be confined to just one.

But Basil still intended to proceed cautiously.

Not being deceived by lies was the most important thing.

He also had reservations about what was termed a positive impact on the mind.

The true self was what mattered most.

In the end, he chose Truth-Teller.

He used a potion bottle containing Veritaserum as the wand's handle, with a cedar wood wand.

"Ding! Sizzle! Sizzle! Sizzle! Wand wood mismatch, not cedar wood. Do you wish to consume 2000 gems to manifest it?"

"Yes!"

—2000

After manifesting, the description of Truth-Teller appeared on his retina:

"Ten and Three-Quarters Inches, Cedar Wood, Eternal Potion · Veritaserum, Extraordinary Compatibility"

"Unscrew the cap at the back of the wand, and consume Magical Power to continuously produce Veritaserum."

"Creatively using potions as the wand core grants you the ability to perceive truth."

"Your spells will be incapable of deception, upholding truth!"

"Enemies struck by you will be unable to lie!"

"True Damage +50%"

"Potions · Veritaserum Brewing Mastery"

"Intelligence +10%"

"Insight +10%"

End of Chapter
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