Ch. 81Palace Matters
Key Plot Points and Events
- Cifer returns to the palace with a treasure trove of gold and jewels.
- Cifer offers to lend half of his treasure to Alabasta for relief efforts, in exchange for four savings cards issued in his name.
- Baroque Works agents infiltrate the palace to capture King Cobra, but they are swiftly eliminated by Enel.
Character Developments
- Cifer demonstrates his generosity and strategic thinking by aiding Alabasta and securing a favor from King Cobra.
- Enel showcases his combat prowess by silently taking out the Baroque Works agents.
Significant Themes
- Generosity and Favor: Cifer's act of lending money to Alabasta is not just a financial transaction, but a way to gain favor and control over King Cobra.
- Power Dynamics: The ease with which Enel dispatches the Baroque Works agents highlights the power imbalance between them and the World Government's agents.
Character Interactions
- Cifer and King Cobra: They negotiate and agree on the terms of the loan, establishing a potential alliance.
- Enel and Baroque Works agents: Enel silently takes out the agents, demonstrating his power and the futility of their mission.