That's right. If Tokyo Myth and his group stayed behind to defend, Ye Luo and his group could not possibly lead tens or even millions of players in a large-scale assault, at least not at this stage. Tokyo Myth and the other experts could easily hold Ye Luo and the others back, while the remaining army could use their numerical advantage, along with the 10% reduction to all attributes imposed by the system on Chinese players, to crush them. More importantly, this was Japan's home ground. Slain Japanese players could quickly return once more, while Chinese players would revive in their own country and would need at least half a day to get back.
Under such circumstances, the final victors would undoubtedly be the other side. That was precisely why Ye Luo and his group had not immediately led the army into an attack, instead only acting through Elite Squads.
However, things would be different if Tokyo Myth and his group were absent. With no one able to hold Ye Luo back, Breaking Waves Riding Wind and the others could easily disrupt the formations of Japan's major legions, especially by suppressing their aerial forces. In that case, the other Chinese players could easily wipe them all out. Even if the Chinese players suffered heavy casualties, it would not matter—as long as the final victory belonged to the Chinese players, the priests could resurrect the fallen and have them rejoin the battle.
After repeatedly crushing the Japanese players, Ye Luo and his group could lead an army of a million to destroy and then occupy a Level 3 Guild Headquarters. Once it was occupied and repaired, large numbers of Chinese players could continuously teleport over through that headquarters. After that, it would be little short of a catastrophe for the Japanese