Although elite players from the Major Servers would suffer heavy casualties when they encountered one another, the Indian Server's losses were comparatively greater. After all, with elite players from the Major Servers constantly harassing them, Indian Server players could not peacefully grind monsters, level up, or complete quests. Players from other servers would also hunt Indian Server players. At the very least, hunting bosses on the Indian Server meant seizing its resources. If players from other servers obtained equipment or items such as Group Blessing Scrolls from bosses, the threat to Indian Server players would increase further. That was precisely why Indian Server players were desperate to drive everyone from the other servers out of their server.
Thinking about it, opportunities like the Five Poisons Headquarters were difficult to come by. Once there was no longer the lure of equipment and items like Sacred Artifacts, clashes between players from the Major Servers would become far less frequent. They would be more inclined to hunt Indian Server players or bosses instead. After all, the latter was easier, less troublesome, and more rewarding.
However, driving out all the players from the Major Servers would not be so easy. At the very least, China Server players would not leave the Indian Server before reclaiming the Dragon Scale Dagger. Players from servers such as the US Server would not leave either, because they still needed to stop China Server players from reclaiming the Dragon Scale Dagger.
The situation was now quite clear. To make the Major Servers leave, they had to make China Server players leave. To make China Server players leave, they had to return the Dragon Scale Dagger—or "give" it to players from another server and divert the trouble elsewhere.
Five-Colored Divine Bull and the others were all intelligent people, so they