After leaving the Adventurer's Guild, Mel headed straight for the market. If there were any country folk who arrived last night, he could head to the quest location with them today.
According to the map, the location wasn't too far. However, on the road back, due to a river nearby, monsters like slimes had appeared.
He currently had a dagger and a sword. He would prioritize using the sword, as it was longer. He wondered if it was any different from the slimes in the game.
In the game, these small monsters were usually dealt with in two hits.
[Mighty Slash] Proficiency 800/10000
[Theft] Proficiency 505/10000
[Back Hop] Proficiency 3801/10000
These three skills needed to be the main training objectives. Furthermore, points had to be used wisely. Once proficiency was maxed out, no more Effort could be gained through training.
[Thrust], [Rising Uppercut], [Cut] – the proficiency for these skills was still 1. He could choose one to train later when he had time, as they were all upper body skills.
[Flying Blade] Elite (Purple): Precise, piercing. Of course, there was also the rapid throw he had trained, which wasn't in the skill description. These were techniques accumulated through real-life training.
[Assassin's Breathing Technique] Master (Gold): Move and cast. Very effective for stealth in combat. If he learned the Thief's stealth skills later, it should have a good effect.
[Dagger Attack] Elite (Purple): Damage doubled. This only had an effect on dagger-type weapons. If a Thief specialized in assassination, they could achieve a very high damage conversion rate.
Skills, weapon equipment, and potions all used the same color scheme, with only slight differences in naming.
Quality: White, Green, Purple, Gold, Red
White: No Grade (Normal - Apprentice), Green: Good (Proficient), Purple: Excellent (Elite), Gold: Rare (Master), Red: Divine (Legendary)
Mel Carlo had already recorded all this information in his notes. The actual feasibility still needed to be tested. As for equipment crafting, the materials required for those recipes were unobtainable for him in the short term.
"Effort: 91, a bit pathetic," Mel Carlo analyzed as he walked, only stopping when he reached the market.
As expected, some farmers had already organized their carts. It was clear they had slept in their carts last night. Although the weather here was much more comfortable than in the north, it still got quite cold at night.
Mel Carlo approached a farmer. "Hello, do you know where slimes appear in the nearby villages?"
The farmer scratched his head and looked at Mel, who was dressed thinly in similar burlap clothing. He relaxed, "They're all over the place. The monsters have become quite rampant recently, making it troublesome for us to come to the city to sell grain and vegetables."
"May I travel with you? I'm from the Adventurer's Guild, sent to deal with the slimes."
"Son, are you joking? You look about the same age as my son. Can you really deal with slimes? Although we ordinary people can deal with slimes, they're a bit troublesome, so we usually avoid them."
"Uncle, please believe me. Let me try first." Mel's tone was sincere. After all, he was new here and no one knew him. Adventurers with slightly higher levels wouldn't take on slime quests.
The farmer thought for a moment, then rolled up his sleeves. "Alright, get in the cart. You can come with us. I'll let you off when we get there. Son, you need to be careful. Slimes can kill people too."
"Okay, thank you." Mel Carlo quickly got into the cart.
However, his attention remained on the slimes. Slimes could kill people. In any description, slimes were always soft and bouncy monsters with little offensive power.
Unless someone reincarnated as a slime and became a "Rimuru Tempest."
But with his intelligence, if he really encountered such a being, he would probably have fled from 800 meters away.
"Uncle, can you tell me why slimes can kill people? How exactly do they kill?"
Information. What he needed most now was more information. If demons were really that easy to deal with, why didn't these level 1 ordinary people grab hoes and eliminate all the slimes?
Looking at his own level, it was also only 1. He didn't know if it was because his previous killing experience wasn't enough to level up, or if killing didn't grant experience for leveling up.
The cart rumbled out of the city, pulled by ordinary horses. However, the horses had horseshoes nailed to their hooves.
Based on the game's story background, it was closer to a medieval fantasy world. But many elements within it were not medieval at all, such as the hidden profession of Gunner, which felt very much like a modern product. Yet, the game description referred to it as ancient technology.
He could only understand everything slowly on his own. Knowledge gained from the game, if not verified, would only mislead him.
If someone who had transmigrated immediately assumed they had entered a game world, they probably wouldn't live long. The game's background was one-sided and superficial, serving gameplay. The real world was much more complex.
For all this time, the aspect Mel Carlo felt most aligned with the game was combat. Even without the auxiliary system, the feel gained from thousands of practice sessions was real. It wasn't so much that those techniques were etched into his muscle memory, but rather into his very soul.
The main limitation was still his physical condition. His young body was quite different from the adult body of his game account back then.
On the swaying cart, he listened to the farmer explain the dangers of slimes. They would jump and charge at people. If one wasn't careful, they could be knocked down, and their head could hit a rock or a tree.
Once knocked unconscious, the slime would cover the prey's mouth, suffocating them to death. The digestion process was quite long.
But there was also a rarer type of slime, the Acid Slime. These slimes could corrode swords and could not be killed or captured by conventional means.
Listening to this information, Mel Carlo found some similarities with the game. Acid Slimes were rare monsters in the game that spawned randomly, not fixed monsters.
In the game, to avoid weapon durability loss, the item needed was Wood Ash. He could find a way to make some himself.
Soon, they arrived at a small road leading to a village. On the sides were large expanses of grassland and a few forests. A stream flowed out from the forest, crossing the grassland, and finally merging into the river.
"Son, it should be around here. Be careful. I need to return to the village."
"Okay, thank you, uncle." Without hesitation, he leaped off the cart.
The surrounding environment was good, and he could hardly see any monsters. It was possible that the monsters were hidden deep in the stream or in the bushes by the grassland, making them not easily visible.
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