The new Continental Advanced Spirit Master Elite Tournament was being promoted as a return to tradition.
Because, long ago, this tournament with a history of ten thousand years had originally allowed sects to participate. Only within the last thousand years had its scale been reduced, with participation limited to academies.
This time, at the proposal of the host nation, the Sun Moon Empire, and with the agreement of the other nations, it was ultimately decided to restore the previous eligibility requirements. Sects would be added as participants, and the competition format would also be changed.
As a result, the scale of the entire tournament increased dramatically.
One had to know that across the continent, the number of sects still exceeded the number of academies.
For academies, achieving good results in the Continental Advanced Soul Master Academy Soul Fighting Tournament was an excellent opportunity to make their name, bringing enormous benefits to student recruitment and the academy's development.
But was it any different for sects?
No sect could develop without talent. And the more elite the talent, the more likely they were to join powerful sects.
Once the changes to the new tournament's format were confirmed, nearly over sixty percent of the continent's sects chose to register.
Thus, the Tournament Organizing Committee ultimately decided that, in addition to the age limit of twenty, registered sect teams had to have at least five members whose cultivation exceeded four-ring. Otherwise, the number of participating teams in this tournament would have surpassed that of the previous one tenfold.
As the continent's foremost Soul Engineer nation, the Sun Moon Empire had spared no expense for this tournament. The final prizes were no longer soul bones, but Soul Tools.
The champion team would receive one Level 9 Soul Tool, the runners-up a Rank 8 one, and