At the very end of the Magic Book were the rights, obligations, and precautions for the Flesh Cult that the Witch had mentioned.
First came the rights. Aside from the monthly Magic Stones, Formal Wizards could choose one Tier 1 wizardry from the Flesh Cult to study for free each year, and could apply for one free session of guidance from a high-level wizard every month.
Then came the obligations. Every year, Flesh Cult members had to complete one original spell research project, undertake one research assignment issued by the cult, select and carry out one cult mission, and perform one trade ritual with the God of Blood and Flesh contracted by the Flesh Cult.
Lastly were the precautions, which were much simpler: no infighting, help fellow cult members whenever possible, and when encountering wizards from the Mechanical Cult, beat them to death!
Overall, the benefits were quite good. The so-called obligations could even be considered part of the benefits, because for the two research assignments, the cult provided basic materials and corresponding research funding. Cult missions were not unpaid either; completing them earned Magic Stones.
That final trade sounded somewhat strange, but in truth, the God of Blood and Flesh was a legitimate true god, the kind of deity that provided advancement rituals for Legendary Wizards. In other words, Flesh Cult wizards would receive far more ritual enhancements than other wizards. What a steal, right?
What truly counted as an obligation was instead the precaution requiring hostility toward Mechanical Cult wizards. This was a newly emerged cult that believed in Flesh is Weak, Mechanical Ascension.
Like the Flesh Cult, they were passionate about modifying their bodies. The difference was that they gave themselves mechanical prosthetics!
They were seriously fierce!
The two sides had an ideological conflict.
Still, that was