After all, exploding Dendro Seeds did not distinguish between friend and foe.
"Of course, aside from adding Dendro Elemental Reactions in the new version, we'll naturally also be adding Character Cards focused on Dendro Elemental Reactions."
Right after that, the character artwork for Tighnari, Nilou, and Cyno was displayed.
Mo Li placed Tighnari's Character Card in the standard banner rather than opening a separate rate-up banner for him. Instead, he added a selection feature to the standard banner.
After making a selection, any gold-rarity pull from the standard banner would definitely be the gold-rarity item or character the player had chosen.
This feature alone had players crying out that MiHoYo was awesome.
But the surprises did not end there.
Mo Li had discussed this with the girls before.
Genshin Impact's main exploration gameplay had long since lost its appeal for players.
So Mo Li planned to reduce the number of Oculus items and increase chest rewards to encourage players to explore the map.
At the same time!!
Mo Li was also considering whether to try adding a new physics engine to Genshin Impact.
In the system, he had seen an open-world game that was far, far more impressive than Genshin Impact.
Its only flaw was... its art style was not really to Mo Li's taste.
But its gameplay had truly shocked Mo Li.
What kind of open-world action-adventure game was Genshin Impact supposed to be? That game was the true king of open-world action-adventure games.
In the versions after Sumeru, they could first add something similar to Pokémon: catching spirits, raising spirits to help in battle, or enslaving spirits as laborers to craft all kinds of tools and materials.
Later on, they could add a new physics engine and use the tools made by those spirits to assemble all kinds