The Spider-Men focused their attacks on Arkham Batman. Schiller fired his Laser Gun back and forth nearby, but no one paid him any attention. The Laser Gun could barely hit the Spider-Men, but it could sever their web lines and deprive them of their ability to fight in midair. Fighting Arkham Batman on the ground was no different from infantry charging a tank.
Judging by the numbers, Spider-Man was the tank, but unfortunately, Arkham Batman was a video game character. As long as the health bar appeared, he could chain together a full combo until death, and even his execution animations never repeated.
The Spider-Men gradually realized that this would not work, so some of the quicker thinkers decided to deal with Schiller, who was causing trouble on the sidelines, first. The result was that one came, one screamed; another came, another screamed. In the end, they all obediently went back to fighting Batman.
The Spider-Men had a good plan. There were many of them, and as long as they wore him down with a rotating battle, they would surely exhaust him. Besides, reinforcements were coming behind them. As long as they held on until the more powerful reinforcements arrived, they would still win.
To avoid exposing openings, the Spider-Men no longer dared trade injuries like before. They basically took turns harassing him, but never dared get too close.
Even so, Arkham Batman caught two Spider-Men. He snapped one's neck and nearly bisected the other at the waist. Both turned into white light.
And as the fight continued, the Spider-Men realized something was wrong. "Why isn't this guy getting tired at all?!"
The Spider-Men's harassment was not merely harassment. Their strength far exceeded that of ordinary people; even a casual charge carried the force of a train. Under such circumstances,