With only the last serious threat left, Arkham Batman had no choice but to speed up, because when only one person remained, the escape routes would open, and the Agent's victory conditions had already been altered—running out counted as his win too.
Strictly speaking, Arkham Batman had won as well, but something about it just did not sit right. After going to so much effort and taking down so many formidable opponents, having only one left that he could not deal with was genuinely irritating.
The map did show the locations of the escape routes, but there were about seven or eight of them, and they were all quite far apart. If he chose wrong the first time, it would basically be impossible to stop the other party again.
In the previous game, the escape route had been at the bottom of the lake. This round was the exact opposite: the escape route led up through the ventilation ducts to the roof, where they would board a helicopter. Arkham Batman could not help thinking that this exit method was damn agent-like.
Arkham Batman did not hesitate. He headed straight for one of the passage entrances. The Agent would definitely choose this one. There was no other reason—with his luck, the only one he could run into would be this most central, most conspicuous ventilation duct entrance. As for the others hidden away in corners, he probably had never even seen them.
Sure enough, before Arkham Batman even reached the entrance, he ran into the Agent there. The Agent used Catapult Start again and vanished, but Arkham Batman was in no hurry. He simply stood guard at that entrance and did not move at all.
Sure enough, after the Agent went out and gambled on his luck, he realized that this