The Mind Mentor of Marvel and DC
Chapter 809

Outdated Guides Do More Harm Than Good (Part 1)

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If you were trying to clear an extremely difficult game without success for a long time, and then suddenly a guide appeared before you—detailed, well-reasoned, illustrated with pictures and text, with all the key points marked—what would you do?

Many people might reject it on the surface, but in the end, they would still come around. Even hardcore Players, after refusing the guide and being tormented by an absurdly difficult level, would regret not taking a look at it when they had the chance.

By choosing Gotham as his foothold on the East Coast, Savage had already selected a Dungeon on Hell difficulty. His plan was to win over ordinary people and Central City's villains to gather intelligence for him. That was equivalent to choosing the most hardcore possible strategy in a Hell-difficulty Dungeon.

Not everyone was a hardcore Player who enjoyed suffering. Most people preferred games with moderate difficulty, where they could level up step by step. But arrogant as Savage was, he preferred reaching the top in one leap. He hoped to obtain some kind of cheat that would let him rule Earth immediately.

Through his relentless efforts, he had obtained the lantern in his hand. But that was far from enough. He had to conquer this city that had defeated him time and again.

If there was one aspect in which the still-green Batman could rival the older Batman of the future, it was undoubtedly planning.

Before he had officially debuted as Batman, he had already devised countless plans. He targeted every dangerous figure in Gotham City, investigated them repeatedly, gathered their weaknesses, listed them all out, and then made plan after plan in preparation for his career as a hero.

Looking over those plans, Savage felt that whoever had written them must have been a master

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