"Report! We found a nest of Goblins over here! There are about thirty of them!"
"What? Thirty?! Hurry! Charge with me! Kill them all!"
"An Ogre and Orc nest has been discovered to the west!"
"Sirius Squad, follow me! Killing Ogres and Orcs gives more Experience Points than Goblins!"
"Bastard! Who? Who stole Rainbow Light Squad's prey?"
"These monsters don't belong to your family! Whoever gets them first owns them!"
"Bullshit! We saw them first! Are you looking to die?"
"What, not satisfied? Then let's duel! But whoever loses has to take a detour whenever they see the other person from now on!"
"Bring it on! Who's afraid of you?"
Claiming territory, stealing monsters, infighting, twisting logic, and refusing to admit fault.
In just a few days, the humans of this world had mastered every single bad habit of the "Fourth Great Calamity" without anyone teaching them.
If not for the Hunter Association's rules holding them back, they would probably have followed their old habits and drawn their blades on each other, killing the other side first and asking questions later.
Unfortunately, Allen, with his "extensive experience," had locked down every detail from the very beginning, leaving these people no opportunity to PvP each other.
Once someone broke the rules, their Bracelet recorded the act, and the people involved received severe punishment without the slightest leniency.
After one or two "chickens" had been killed to warn the "monkeys," the rest naturally fell in line.
However, he knew that blindly suppressing them would inevitably cause problems, so he left them an outlet through which opposing sides could vent their conflicts.
That outlet was the Flag Duel commonly used by players of the same faction in games.
Since one-on-one combat was relatively fair, and there was no need to worry about