After warming up, you went through a brief exchange of fire, and all the "rebels" actually surrendered their weapons.
You believed this small group of Defense Force soldiers before you were not rebels. They were merely ordinary troops terrified out of their wits by the advancing Orks.
After all, even their battle cry was that they did not want to be sent to the front lines to die by an Imperial Commissar.
Once again, you shot several "rebels" who attempted to incite the soldiers.
Comrade Jurgen also hefted the Heavy Flamer he had never abandoned. A brutal slaughter was about to begin.
Commissar Cain promptly stopped you and Jurgen's "barbaric" behavior.
Cain climbed onto the roof of a Chimera APC and delivered an impassioned speech to the dejected, disarmed Defense Force soldiers about how retreat was itself an offensive. His words were full of fervor and conviction.
You neither agreed nor disagreed. Yet before the speech had even ended, the entire Defense Force surrounded Commissar Cain with enthusiastic support. Every soldier was fired up and high-spirited, as though they could not wait to fight the Orks for another three hundred battles.
Commissar Cain miraculously gained command authority over this small group of Defense Force soldiers.
Unable to make sense of it, you sought Cain out and asked him. Commissar Cain smiled and answered that he had merely given them hope of surviving.
In the third week, after you went from traveling on foot to riding in vehicles, you encountered more local refugees setting out on the road of escape, as well as more Defense Force troops routed by the Orks. After careful consideration, Commissar Cain used his exceptional eloquence to win over the defeated soldiers, calm the terrified local refugees, and form a massive refugee convoy.
You and Jurgen quietly dealt with several troublesome dissenters, while also taking on the arduous duty of protecting the local refugees.
However, as your numbers and equipment increased, your bloated refugee convoy seemed to attract even more attention from the Orks.
They rode ramshackle junk-built motorcycles, brandishing huge choppas and oversized guns as they began pursuing and intercepting your refugee convoy.
In the fourth week, the refugee convoy's situation was far from good. Food, weapons, and ammunition were not lacking, but the increasing number of Orks had become a more deadly problem.
Commissar Cain believed that the Ork Warlord must have discovered your refugee convoy and ordered its interception and pursuit. You and Comrade Jurgen gradually became exhausted from dealing with the frequently appearing Orks.
At Commissar Cain's suggestion, you temporarily put aside your Lasgun and awkwardly began trying to command the Defense Force soldiers you had fully absorbed. You barely became an officer, and your perspective rose from individual combat to the entire battlefield.
You led the Defense Force soldiers in strikes everywhere, barely holding back the surging Orks.
The refugee convoy took a brief rest, and Commissar Cain came to find you while you were resting.
With a grave expression, Cain believed that if you could not shake off the large number of Orks behind the convoy, it would be difficult to successfully reach Imperium territory.
You rallied yourself and said you were willing to lead a death squad made up of Defense Force soldiers and attempt to divert the Orks' direction of attack.
Commissar Cain smiled faintly and tactfully refused, saying that the Valhallan 597th Regiment had no battlefield tradition of abandoning comrades.
In the fifth week, you, Commissar Cain, Comrade Jurgen, and a group of Defense Force soldiers who had volunteered to join the death squad selected a Chimera APC with a stable machine spirit and fought a fierce delaying action against the Orks behind the refugee convoy.
Your mission was simple: draw the attention of large numbers of Orks and buy time for the refugee convoy, which was mainly composed of local civilians.
The battle was more brutal than anyone had imagined. Of the ten Defense Force soldiers in the death squad, more than half were killed or wounded before you barely completed the mission and lured away a large number of Orks.
Inside the speeding Chimera APC, you lowered your head to tend to your wounds. You looked toward Commissar Cain, only to find that he was completely unscathed. It was simply unbelievable...
In the sixth week, under Commissar Cain's leadership, the remaining eight members of your death squad began fighting guerrilla battles against the Orks. When the Orks stopped to camp and rest, you moved in to harass them and throw grenades. The enraged Orks rose to pursue you, and you used the Chimera APC's mobility and covering fire to shake them off.
As the number of battles increased, the five Defense Force soldiers in the death squad improved greatly in combat ability. None of them feared the Orks anymore. Instead, their eyes lit up whenever they saw an Ork, howling for a fight.
Fortunately, you gradually approached Imperium territory. Comrade Jurgen believed victory was right before your eyes, and even you had no choice but to agree.
Unfortunately, the Ork Warlord, who had been waiting for a long time, blocked your path.
The sudden encounter battle caught you off guard. The death squad instantly lost three members, and countless Orks surrounded you. The Chimera APC's mobility advantage was completely nullified.
Faced with utter disaster, Commissar Cain calmly proposed a plan to capture the leader first.
Without any hesitation, you silently took several terrifyingly powerful Melta Bombs with you.
The death squad used the Chimera APC's firepower to draw the other Orks away, while you, Commissar Cain, and Jurgen charged toward the Ork Warlord.
Comrade Jurgen's Heavy Flamer showed its worth once more. Its powerful fire briefly cleared a path directly to the Ork Warlord.
You charged ahead of Commissar Cain, firing your Lasgun casually. Nearly every shot brought down an Ork.
Yet the number of Orks never seemed to decrease. They surged toward the two of you like a tide.
You and Commissar Cain were trapped amid the Orks, while the Heavy Flamer operated by Comrade Jurgen beside you was about to fall silent as well.
At the critical moment, you showed Commissar Cain the Melta Bombs you were carrying.
Commissar Cain hesitated, but then nodded heavily.
Taking advantage of the path Jurgen's Heavy Flamer cleared once again, you launched one final suicidal charge at the Ork Warlord.
When you were still five meters from the Ork Warlord, you suffered severe injuries. You had no choice but to detonate the Melta Bombs early, attempting to injure the Ork Warlord.
You were instantly melted into ashes by the extreme heat.
You died.
This simulation has ended. Time taken: forty-two days. This simulation has obtained retainable options. 1. Imperial Infantryman's Uplifting Primer (full set) 2. Melta Bomb (one) 3. Caiaphas Cain's Chainsword (master-crafted) This simulation lasted more than twenty-four hours. Simulator expenditure was not waived. Cooldown: forty-two hours. Currently available cooldown time: one hundred and sixty hours.
Consume cooldown time?
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