As for the Fighters, they were considered the Void Envoys' main combat units. However, they were more geared toward close combat, with only limited ranged weaponry and no high-output long-range attack capability. Although they possessed some ranged attack ability, they could basically be classified as close-range combat mecha.
Once such units encountered targets with similar or even superior speed and mobility, they would be at a considerable disadvantage. They were generally used in coordination with Bugs, but once their numbers increased, they could still hold an overwhelming advantage against enemies of insufficient quality.
The Knights, on the other hand, were versatile all-purpose units. The standard type emphasized speed and mobility while also possessing decent close-combat capabilities and long-range bombardment power. They could be modified according to a pilot's particular traits, making them extremely adaptable. To ordinary people and those lacking sufficient strength, they were very difficult opponents.
However, Knights were units that could only be used by Void Envoy personnel at captain rank or above. This meant that they were basically limited to combat commanders, Squad Commanders, and similar roles, so their numbers would definitely be the lowest.
Under these circumstances, with Xiao Ran having a large number of elite pilots and excellent mecha under his command, as long as they specifically targeted the Knights, they could firmly pin them down or destroy them, preventing the units piloted by those captains from threatening their ordinary pilots.
Furthermore, in Xiao Ran's view, the levels of these Knight Mobile Suits were not particularly high. Perhaps they had simply never truly encountered capable commander-level opponents. The current number of B-class Pilots in his fleet was more than enough to deal with them. Even if that proved insufficient, there were still A-Class Pilots like them who could eliminate them with ease.
By comparison, Xiao