After the general framework of the game was decided, the game development began in full swing.
In theory, building a roguelike game is quite complex.
Although it might appear to have simple graphics, optional story, and even beginner-level controls.
The amount of copywriting work involved is enormous.
This is because the essence of a roguelike lies in the combination and growth potential of random equipment.
As the designer, Gu Sheng's job was to ensure these combinations were both satisfying and not overly overpowered.
Keep in mind that in a mature roguelike game, there are often dozens of items, and hundreds of possible combinations of their effects!
Balancing alone often takes up more than half of the game development time!
And at this point!
The system's utility became apparent.
You see, the games Gu Sheng redeemed from the system not only came with the source code but also included the main framework's copywriting.
The main framework copywriting for Vampire Survivors was essentially a thick encyclopedia of equipment and items.
It contained the general attributes of various items and weapons, as well as the formulas and effects for synthesizing ultimate weapons.
This way, Gu Sheng only needed to fine-tune the data based on the encyclopedia.
"Thank goodness for this treasure,"
Gu Sheng often marveled to himself while fine-tuning data:
"Otherwise, forget a month, even with another month, this game wouldn't be finished."
After all, as Gu Sheng, who held both the roles of planner and director, he had to not only write the core game data but also oversee the project's progress.
Fortunately, Lu Bian and Da Jiang were also top-notch professionals.
Aside from core issues that required Gu Sheng's confirmation, most of the time they just needed to show him the interim builds.
Soon!
A month of development time passed in the blink of an eye.
The 1.0 official release version of Vampire Survivors, thanks to the tacit cooperation of the three brothers, was completed!
And the so-called "1.0 version" was essentially the most basic version.
It included two maps, four characters, sixteen weapons, seventeen items, eleven ultimate weapons, and ten types of drops.
The game's objective was to survive for thirty minutes.
Simple, clear, and bursting with randomness.
Most importantly, in this world, no game like it had ever existed.
Looking at the finished game, Gu Sheng felt a mix of excitement and trepidation.
Even though this game had dominated in his previous life.
He couldn't guarantee how well it would sell in this world.
However, with things as they were, he could only submit his work to the platform and let the market provide the answer!
Three days later!
Saturday, 8 AM!
Zhongjing Yiyou Technology Co., Ltd. Headquarters!
In the conference room, over a dozen executives in suits were gathered.
At the head of the conference table sat a man in a navy blue shirt.
The man was around thirty-four or thirty-five, with a slicked-back hairstyle, gold-rimmed glasses, and a dignified, handsome face that exuded both refinement and shrewdness.
Yan Sheng, Vice President of Yiyou Technology Co., Ltd. and Chief Executive Officer of the Yiyou Platform, had taken office at the beginning of the year.
Seeing that everyone had arrived, his secretary looked at Yan Sheng and said, "Mr. Yan, we can begin."
"Mm." Yan Sheng nodded.
Though it was just a single word!
The hushed conversations in the conference room immediately stopped. The executives all turned to look at Yan Sheng, the man in charge, as quiet as mice.
Everyone knew that a new leader often brought significant changes.
At this juncture, no one dared to cross the new boss.
"Everyone's here, let's start the meeting,"
Yan Sheng opened the meeting book in front of him:
"The reason I've called you all here today, I believe you all know why,"
"Tomorrow, that is Sunday, at 8 PM, our annual Mini-Game Development Festival will begin,"
"Of course, this isn't the first time we've held a development festival,"
"But this time, it's different."
Yan Sheng paused at this point.
"As everyone knows, this time we're focusing on the designers themselves, bringing these soul architects of games from behind the scenes to the forefront."
"Perhaps what I'm saying now is a bit presumptuous,"
"But I hope that through the efforts of the Yiyou Platform, China will be able to cultivate internationally renowned, top-tier game designers in the future."
Clap clap clap—
Yan Sheng's speech was steady and powerful, drawing a round of applause from the conference room!
As the helmsman of one of the largest game platforms in the country, it was clear that Yan Sheng had many ideas about the state of the Chinese gaming industry.
He was a true idealist and a doer.
Waving his hand, Yan Sheng continued, "So, given the importance of this event, the company has issued instructions of 'two musts and three absolutely nots'."
"The two musts are: we must ensure the transparency of every vote, and we must ensure the fairness of every game's exposure."
"The three absolutely nots are: if any of our internal staff are found to be engaging in favoritism or corruption,"
"We will absolutely not tolerate it! We will absolutely not show leniency! We will absolutely not re-employ them!"
What a speech!
It resounded with authority and presence!
It was so impactful that all the senior executives were trembling with fear.
It seemed Yan Sheng was aware that in past events, internal staff had engaged in favoritism and accepted bribes.
However, those were old issues, and he could turn a blind eye.
But this time!
This was their first attempt to highlight designer benchmarks, with unprecedented promotional efforts!
Anyone who dared to secretly make small moves would be in for a world of trouble.
With that said!
Yan Sheng waved his hand, "Secretary Li, please introduce the detailed arrangements for this event."
"Yes, Mr. Yan,"
Secretary Li nodded and opened the meeting agenda.
"As of midnight last night, the Yiyou Platform Mini-Game Development Festival has received 582 submissions."
"There are 270 individual participating designers, 103 studios, and 54 game companies."
"The event will officially open this Sunday evening at 8 PM and will last for 14 days."
"During the event, all participating games will be free to play. The designer who ultimately wins the championship will be awarded the title of 'Supernova Designer' and will be featured on the platform's homepage with a banner—"
"For 30 days!"
That night!
Dusk settled, and darkness fell.
A grand mini-game carnival arrived as scheduled, about to open.
Shark Live, Black Flag Live, Fire Bear Live, Bilibili Live...
Many top streamers from the game sections of major domestic live-streaming platforms changed their room titles, adding the 'Yiyou Development Festival' tag.
Even many streamers who were already live stopped their current projects as 8 PM approached.
They refreshed the Yiyou Platform's homepage again and again.
And countless gamers and game enthusiasts were also waiting for the event to open.
On game media forums like Xiaohuohe and tabtab, discussions about this development festival had already reached their peak.
Everyone was speculating about where the dark horse of this year's event would come from.
And who would win the championship title of 'Supernova Designer'.
Click.
Click.
The sound of the clock ticking echoed in the warm, pink room.
The second hand moved, tick by tick, finally pointing precisely to eight o'clock.
At the same time.
The young girl, lounging on her bed with her feet propped up as she binged a TV show, heard a crisp notification sound in her mind—
[Ding! This round of investment has begun!]
[Project: Vampire Survivors]
[Investment Amount: 200,000 yuan]
[Estimated Return: 2,000,000 yuan]
[Time Remaining: 14 days, 1 hour, 0 minutes, 0 seconds]
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