I Was Told to Make Bad Games, So What's This Titanfall Nonsense?
Chapter 67

Outrageous! They're All Industry Peers?!

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After all, it represented the highest visual standard in the domestic market today.

As soon as he entered the exhibition hall, A Yin followed the crowd to Xunteng Games' booth, which had received the most hype in the chat, to watch the trailer and demo for Fearless Sniper.

After watching a round of trailers, everyone had roughly grasped the game's premise—

Fearless Sniper told the story of a special operations squad infiltrating the stronghold of an overseas criminal organization.

Then, due to an inconspicuous mistake, the infiltration operation failed, and they were discovered by the enemy.

The protagonist had to find a way out amid overwhelming adversity after the entire squad was wiped out and all support was lost, while also exterminating the massive criminal organization.

There was nothing particularly novel about the story. It was still one of the mainstream counterterrorism variants on the market.

"But seriously, this game's visuals are damn good."

After finishing his session, A Yin stepped out of the motion-sensing pod and sighed sincerely:

"You might not be able to tell much from watching it on the big screen,"

"but once you actually play it, you have to admit that its visual quality is genuinely high."

As he spoke, the chat erupted into discussion—

'But this plot is really cliché.'

'This game doesn't win with its story. Multiplayer is the core.'

'True. I've even heard Xunteng wants to use this game to replace the motion-sensing CrossFire.'

'Holy shit! Does that mean it'll cost 888 again?'

'Think bigger. I'll name a price—ten bucks per draw, with a guaranteed Hero-grade item after one hundred draws.'

'Damn! You really understand Xunteng!'

'The main thing is that the visuals improved, but there doesn't seem to be any improvement to the Gameplay.'

'Come on... FPS Gameplay hasn't improved in nearly

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