Biodata
| Feature | Information |
|---|---|
| Name | Golden Wind |
| Original Name | 黄金之风号 |
| Type | Game development company |
| Affiliation | Independent company; formerly backed by Shen's Capital 75 299 |
| Occupation/Role | Developer, publisher, and operator of games, esports events, and related entertainment projects |
| Status | Active; expands its game worlds into a theme park and the cross-world hub GTA: The Golden City 584 |
| First Appearance | 43 |
Background / History
Golden Wind began with Gu Sheng, Lu Bian, and Xu Dajiang, then students at Binjiang University. Their shared meal of instant noodles marked the formation of the company’s original three-person core. 584
Its early development was driven by a succession of games that established its reputation for innovation. Mario Bros. was its first game; Phasmophobia became its first motion-controlled title; Left 4 Dead pioneered its second-generation FPS direction; PUBG became a battle-royale landmark; and Titanfall was its first 3S-class production. 584
Golden Wind completed its first documented major hiring expansion by recruiting 16 staff members: ten Binjiang University graduates and interns, plus Jiang Yun and five former collaborators. Gu Sheng remained Project Director and Chief Planning Director, Lu Bian Chief Programming Director, and Xu Dajiang Chief Art Director. 87
The company entered the international market after Sekiro’s success. Former Komeila managing director Moriya Tetsuya joined Golden Wind as Deputy Director, giving the company experienced international management and industry connections. 272
Golden Wind formally separated from Shen's Capital after three years of development. Shen Miaomiao became Chairwoman, while Gu Sheng was appointed CEO and Chief Game Art Director. 299
By the end of the book, Golden Wind had opened a successful theme park and announced GTA: The Golden City, a large-scale game world intended to connect multiple game worlds and function as a hub for players’ daily lives. 584
Organization
Executive Structure
| Position | Holder | Notes |
|---|---|---|
| Chairwoman | Shen Miaomiao | Holds 41% of Golden Wind’s shares and retains the highest decision-making authority. 299 |
| CEO / Chief Game Art Director | Gu Sheng | Holds 39% of the shares; previously served as Vice President. 299 |
| Vice President | Lu Bian | One of the “three horsemen” promoted after independence. 299 |
| Vice President | Xu Dajiang | One of the “three horsemen” promoted after independence. 299 |
| Vice President | Moriya Tetsuya | One of the “three horsemen” promoted after independence. 299 |
| Vice President, Heavenly Creation | Takasugi Isao | Joined Golden Wind after leaving Komeila; assigned to the secret Heavenly Creation project. 538 |
Studios and Teams
- Golden Experience — Led by Jiang Yun; associated with Golden Wind’s early second-generation FPS work and later projects. 338 442
- Steel Chain Fingers Studio — Includes former Komeila personnel and developed Resident Evil 7: Not a Hero. 247 339
- Melancholy Blues — Previously known as Ubsoft; later joined Golden Experience on a major FPS production. 354 442
- Heavenly Creation — A confidential, ambitious project that recruited Takasugi Isao and his team. 523 538
Recruitment Philosophy
Golden Wind publicly emphasizes ability, character, and enthusiasm for games over an applicant’s background or seniority. This approach led it to recruit Ordinary Little Wang and his operations team despite their unconventional work histories. 105
Selected Works
| Title | Significance |
|---|---|
| Mario Bros. | Golden Wind’s first game. 584 |
| Phasmophobia | Its first motion-controlled game. 584 |
| Left 4 Dead | Prototype of Golden Wind’s second-generation FPS concept; its fifth released game. 71 584 |
| PUBG | A battle-royale milestone that required substantial operational and maintenance support. 85 105 584 |
| Titanfall / TTF | Golden Wind’s first 3S-class masterpiece; its Pilot and Titan concepts reversed early pessimism toward mecha games. 110 113 584 |
| APEX | Featured Legends with individual abilities and included Octane, a character created in collaboration with the player who shared his name. 149 |
| Sekiro: Shadows Die Twice | Golden Wind’s first major 3S-class project and a key international breakthrough against Komeila. 237 272 |
| Peak Nation | Extreme-sports game promoted through global locations, licensed music, and high-risk challenge events. 276 277 293 |
| Overwatch | Hero-based multiplayer title supported by an international competition format and global tournaments. 300 332 |
| Resident Evil 7: Not a Hero | Horror title developed by Steel Chain Fingers Studio; positioned within Golden Wind’s connected horror-game universe. 335 339 |
| Resident Evil Village | Major commercial success, selling over five million copies in two weeks. 550 |
| Dark Souls | Medieval alternate-history ARPG unveiled at GDC alongside Golden Wind’s cooperation with Phoenix. 461 462 |
| GTA: The Golden City | Announced as a massive cross-world hub, with Part 1 scheduled for a free global trial on all platforms. 584 |
Technology
Golden Engine
Golden Wind developed the Golden Engine as a proprietary technical framework. By the beginning of the “era of Golden Wind,” it had mastered four of the engine’s seven major modules. 484
The three modules still prioritized for improvement were:
- Reality Augmentation
- Network Interconnection
- Input/Output 484
Golden Wind later pursued technical cooperation with Aurora Games to strengthen the Golden Engine’s sound-engine component. 469
Golden Ring
After Takasugi Group joined Golden Wind, the company partnered with Shen's Capital to develop Golden Ring technology, incorporating Takasugi’s neural-safety expertise. 550
Partnerships and Relationships
- Shen's Capital — Golden Wind’s former backer; supported its early expansion before approving its independence. 75 299
- Yiyou — Long-term platform and development partner; supported Golden Wind’s FPS projects, waived commission on Escape Together, and co-sponsored Overwatch esports. 101 219 332
- Xunteng — Strategic ally and motion-simulator-cabin partner; later collaborated with Golden Wind in global market competition. 339 527
- Komeila — Former collaborator and major industry rival; Golden Wind recruited former Komeila talent and ultimately benefited from Komeila’s collapse. 174 272 538
- Phoenix — Top-tier commercial-engine partner; jointly announced a project with Golden Wind at GDC. 461
- Legendary Pictures — Approached Golden Wind for a Titanfall collaboration; Gu Sheng became Special Art Consultant for Pacific Rim. 126
- Aurora Games — Proposed cooperation to improve Golden Engine’s sound capabilities. 469
- Takasugi Group — Joined Golden Wind after leaving Komeila, bringing neural-safety technology and leadership for Heavenly Creation. 538 550
Esports and Events
Golden Wind established the Overwatch International Competition Format, dividing the world into six regions with regional qualifiers, four annual global majors, and an annual International Invitational. 332
It also organized extreme-sports events connected to Peak Nation, including the Golden Bull Challenge and the First Global Extreme Mountain Descent Challenge. 293 295 332
Golden Wind was invited as the main guest for the 14th GDC, where it was expected to unveil a new 3S-class ARPG following the success of Battlefield. 460
Reputation
- Golden Wind is known for cinematic promotional videos, detailed environmental design, and immersive full-sensory experiences. 113 335 576
- It repeatedly turned hostile public expectations into successful releases, notably with Titanfall, Sekiro, and Resident Evil Village. 113 263 550
- Its games are recognized for emotionally driven narratives, distinct characters, and worlds designed to make players feel they are living “fantastical alternate lives.” 313 584
- By the end of the book, it is described as a global industry flagship and a “creator of miracles.” 527 584