For example, football. Human football was now divided into two types: traditional football and modern football.
Though traditional football was called traditional, the actual matches were anything but. Human physical capabilities had long since changed beyond recognition, and there were no restrictions on players unlocking their Human Body Overclocking mode to compete.
As a result, ground-level football matches had turned into scenes straight out of Hot-Blooded Soccer and Shaolin Soccer. A single shot could literally kick someone flying, while physical clashes between players looked like superhumans fighting. At the stadium, what flew through the air was not necessarily the football—sometimes it was people.
It looked extremely violent, but humans of this era had all undergone standard physical enhancement. Being knocked flying more than ten meters would at most leave someone dusty and disheveled. That was also why football fields were many times larger than they had been in the Earth Era.
It was violent, but that was precisely what made this kind of football so entertaining.
Here, one could witness genuine Fierce Tiger Shots, genuine leaps five or six meters into the air followed by Bicycle Kicks, and goalkeepers shattering the ground beneath their feet as they soared high into the air. The spectacle was simply unparalleled.
The only thing missing was special effects.
More importantly, because Human Body Overclocking was permitted, many outstanding players developed the ability to enter that mode instantly through long-term training and their own talent. They normally remained in a regular state, then activated Human Body Overclocking when they needed an explosive burst, such as firing a long-range shot. After violently kicking the ball into the goal, they would deactivate the mode again to conserve stamina.
As football entertainment developed, this ability had become standard equipment for top-tier players.
The other type, modern football, had