In the repair room.
Ian looked at the Witchcraft Artifacts before him.
There were all kinds: staffs, Witch Robes, belts...
The extent of the damage varied too. Some were only slightly worn, while others were more than half destroyed.
"When Wizards take part in the Academy war, Witchcraft Artifacts and other equipment are easily damaged. The Academy handles some of the repairs."
"There's only one rule here: speed. However well you repair something, if you're slow, someone on the front line has to go into battle with ruined equipment."
Allen had a pile of Witchcraft Artifacts in front of him as well. He turned to the two of them.
"I'll demonstrate a few first."
With that, he picked up a staff broken in two and deftly applied a bonding agent.
Once the halves had joined again, he began carving runes along the original lines.
When he finished, he picked up another staff. Ian watched from the side.
Witchcraft Artifact Repair and crafting overlapped, but overall, they were different disciplines.
In some ways, repair was harder.
Every Witchcraft Artifact was different, especially its runes and the way energy flowed through it.
An Alchemist needed considerable experience and a command of many Alchemy techniques.
That was why, even in an Alchemy workshop, repairing an early-stage First Ring Alchemy creation required at least an intermediate Alchemist. Anything at the mid-stage or above usually required an Advanced Alchemist.
"I'm done. Your turn."
Having finished the repair, Allen stopped and looked at them.
Both nodded and got to work.
Ian said nothing. He picked up his first Witchcraft Artifact: a damaged piece of armor with a hole burned through the runes on its chest.
He activated his Expert Level Microscopic Eye.
*A short section of the runes is intact. I just need to follow its