Contents
- 1Biodata
- 2Background / History
- 3Organization and Facilities
- 3.1Departments
- 3.2Academic Resources
- 4Membership and Advancement
- 4.1Entry and Training
- 4.2Contribution Points
- 4.3Elite and Core Sequences
- 4.4Second-Ring Development
- 5Governance
- 5.1Main Academy and Branch Academies
- 5.2Core Council
- 5.3Academy Council
- 5.4Academic Institutions
- 5.5Leadership Transition
- 6Assessments and Rewards
- 7Role in the Crimson Eye War
- 8Role in the White Stone Vein Conflict
Biodata
| Feature | Value |
|---|---|
| Name | Academy (学院) |
| Type | Neutral Character (AI) |
| Status | Active |
| Current Acting Dean | Kieran Howard |
| First Appearance | 5 |
Background / History
The Academy recruits new apprentices almost every year, but its Residential Area has never been filled; Ian concludes that many apprentices die outside its grounds while competing for resources. Danger also exists within the Academy itself. 6
It is an elite institution above ordinary wizard schools. First-Rank talent may permit direct Academy entry without relying on the Deep Blue No. 1 Potion, while schools lack both the knowledge and resources needed to support Official Wizards. 110 120
The Academy was established around a pre-existing secret realm: a shattered demiplane and imprint field containing elemental-law imprints and ancient wills. Its exceptional inheritances and resources form a major foundation of Elemental Mysteries' strength. 207
The Academy's importance becomes still clearer during the war with Crimson Eye. It shifts Wizards toward war-related posts, uses contribution points and military merit to reward service, and expands cultivation resources after suffering heavy losses. 221 222 301
Following the departure preparations of Headmaster Aaron and Vice Headmaster Simon under Gray Tower's Regional Conscription Order, the Academy enters a major leadership transition. Kieran Howard is appointed Acting Dean, strengthening the Four Symbols faction's influence over the institution. 412
Organization and Facilities
Departments
The Academy's broad administrative structure is divided into the Secret Source Department, Logistics Department, and Combat Department. The Secret Source Department manages core affairs, personnel assignments, and knowledge inheritances; the Logistics Department encompasses the Academy's production and resource-support branches; and the Combat Department handles guard, patrol, and other combat duties. Department assignment substantially affects an apprentice's resources and privileges, with core branches receiving significantly superior treatment. 9 11
- Secret Source Department — Handles the Academy's core affairs, personnel assignments, and knowledge inheritance. Its Castle serves as the department's central facility. 9
- Logistics Department — Includes the botanical gardens, Alchemy Department, Potions Department, and similar branches responsible for logistical support. 9 11
- Combat Department — Carries out combat duties, including guard patrols and watch functions. 9 11
- Alchemy Department — Produces alchemical items, repairs Witchcraft Artifacts, improves standard equipment, and develops wartime tools. It offers opportunities to earn military merit and access needed materials. Its Second-Ring ranks progress from specialist to senior specialist, project leader, deputy director, and director. 222 338
- Potions Department — Holds a complete inheritance and is associated with the Academy's most profitable work. 11
- Magic Beast Department — A smaller logistics department responsible for breeding Magic Beast resources; it maintains large enclosed breeding grounds and specialized incubation chambers. 362
- Resources Department — Distributes Academy resources and handles exchanges. 292
Academic Resources
- Library — Contains extensive knowledge, with access determined by status, permissions, and contribution points. The Main Academy Library holds the most complete collection and grants core members free access to knowledge below top-grade First Ring, plus one top-grade First Ring selection annually. 204 249 280
- Elemental Simulation Room — Accelerates spell proficiency in suitable elemental environments. 125
- Meditation Rooms — Range from ordinary facilities to Official Wizard-level rooms; higher-status residences may have greatly increased magical concentration. Academy research has also produced Resonance Meditation Rooms capable of substantially exceeding the elemental enrichment of ordinary facilities. 125 221 399
- Elemental Pool — Used for talent breakthroughs, major cultivation experiments, and high-level elemental transformations. 211 322
- Illusion Tower — Used for combat trials, body tempering, and assessment challenges. 191 287 324
- Academy Secret Realm — A shattered demiplane and imprint field containing unique inheritances, ancient insights, and traces of valuable knowledge. Its areas have varying access restrictions, with deeper regions holding more dangerous and valuable inheritances. 194 207 276
- Second-Ring Laboratories — Advanced alchemy laboratories are scarce and allocated through departmental competition, projects, and merit. 338
- Alchemy Bases — Conduct wartime repairs, equipment production, and large-scale technical projects, including work on Mist-Dispelling Devices and resonance facilities. 398 399
Membership and Advancement
Entry and Training
Academy entrants may undergo an assessment involving Mental Power, talent testing, and simulated combat. Four Symbols Academy's assessment includes a light membrane test and a talent test, while combat simulations restore the examinee's Mental Power after each battle. 165 166
After passing entry assessment, new members receive Academy insignias that facilitate communications and notifications. They must select a branch academy and mentor within three days, after which prospective mentors conduct interviews over the following month. 167
Probationary students under Kieran receive limited monthly guidance and access to a secondary resource repository with three times the ordinary allowance. They must become First-Ring Wizards within three years and produce an original four-element spell or recognized theoretical breakthrough, or lose their probationary status. 172
Contribution Points
After reaching Rank One, Wizards must accept Academy duties and missions. These grant contribution points, which are required for many precious resources and advanced knowledge that cannot simply be bought with Magic Stones. 188
War merit is distinct from ordinary contribution points. It evaluates a Wizard's wartime performance and affects access to certain wartime privileges, resources, and departmental opportunities. 338
Elite and Core Sequences
| Status | Requirements / Privileges |
|---|---|
| Elite sequence | Requires being below late Rank One, having 70% Mental Power Crystal condensation, being under 35, earning 5,000 standard battle merits, and receiving a department or war corps recommendation. 222 |
| Elite member | Receives a new residence, Library discounts, a late-First-Ring resource package, and annual access to the secret realm's shallow region. 250 |
| Core member | Gains monthly cultivation resources, Main Academy Library privileges, annual secret-realm entries, Academy-entry recommendation slots, and profits from one selected small resource site. 280 |
| Second-Ring Wizard | Is entered into the Academy Registry as a true member, gains access to Second-Ring knowledge and a suitable Wizard Tower, and receives voting rights and eligibility for important Academy or battle-corps positions. 328 |
| Reserve Elemental Child | Receives enhanced resource, secret-realm, cultivation-facility, and knowledge privileges, including annual access to peak Second-Ring knowledge, reduced territory resource submissions, and a further-study slot at Gray Tower. 392 |
Second-Ring Development
After advancing to the Second Ring, Wizards are expected to enter one of the Academy's principal development paths: logistical and academic work, the combat corps, Academy management, or independent practice. The first three paths provide differing combinations of resources, authority, safety, and advancement opportunities, while free Wizards face substantial institutional restrictions. 337
Governance
Main Academy and Branch Academies
Elemental Mysteries consists of one Main Academy and five branch academies. The Main Academy is intended for core members with Second-Ring potential and possesses the finest elemental pools, the most complete Library, and the resources needed for Second-Ring advancement. 249
The five branch academies are Molten Fire Academy, Wind Whisper Academy, Winter Academy, Ring of Earth Academy, and Four Symbols Academy. Each specializes in different elemental paths, while Four Symbols Academy focuses on the understanding, control, harmonization, and transformation of multiple elements. 165 167
Four Symbols Academy is one of the branch academies. Its core members compete in Academy-wide assessments against members of the other academies. 287 315
Core Council
The Core Council is a core-member organization with influence over secret-realm access, cultivation salons, event arrangements, and Academy opportunities. Its officers may receive preferential access to valuable opportunities, while its president is a prestigious role commonly found in the records of high-ranking Academy figures. 289 317
The Council also acts as a bridge between the Academy and its core members. It coordinates external receptions, Academy events, branch-level affairs, and certain resource-related decisions, with officers holding greater voting weight and influence. 290
Academy Council
Second-Ring Wizards may formally join the Academy Council, gaining voting rights and access to influential positions. 328
Academic Institutions
The Silver Society is a semi-official scholarly organization founded around the time of the Academy itself. Its first president was the Academy's first-generation dean, and it is influential enough to be considered a sixth academy beyond the five branch academies. It provides scholarly lectures, private knowledge, materials, laboratories, publication channels, and advancement from Scholar to Grand Scholar. 214 215 324
The Society has since been integrated more openly into Academy life as an academic organization intended to welcome Wizards regardless of strength or background, with advancement based on learning and research. 407
The Truth Tower is a transregional scholarly organization founded by one of Metatron's students. Academy scholars may use its influence and academic channels to circumvent local committee obstruction and pursue major research projects. 403
Leadership Transition
The Academy's senior administration includes a headmaster, vice headmaster, branch deans, departmental heads, and warband commanders. During Aaron and Simon's impending departure under Gray Tower's conscription order, Kieran is selected as Acting Dean and assumes responsibility for the Academy's broader direction and personnel arrangements. 323 412
Assessments and Rewards
The Academy holds regular branch and Academy-wide assessments. The All-Academy Assessment can include resonance testing, Illusion Tower climbing, and random battles against Wizards from other academies; rankings determine major resource rewards. 287
Core assessments may also include dangerous external missions, such as the surprise attack on Ironthorn Wizard Academy. 295
Core ranking determines seats, resource allotments, and future advancement opportunities. Branch assessments commonly test resonance and combat power, while Academy-wide assessments can determine the standing of the five branch academies and their leading core members. 280 283 315
The Elemental Crown Scholarship rewards newly advanced First-Ring Wizards with contribution points, resource funding, expanded Library permissions, and access to the Main Academy Secret Realm. Its standard rewards include a secret-realm entry, a Crystal Condensation Potion, selected First-Ring knowledge, and resources worth thirty thousand contribution points. 194 207
Academic work is formally rewarded. Publishing research can earn contribution points, knowledge-exchange privileges, free Library access, Society advancement, and recognition ranging from Scholar to Grand Scholar. 211 217 324
The Academy also selects Elemental Children and Reserve Elemental Children from among its most promising Second-Ring Wizards. The selections confer badges, elevated authority, advanced cultivation resources, secret-realm opportunities, and high-level knowledge permissions. 381 392
Role in the Crimson Eye War
After Crimson Eye attacks Academy forward camps and declares war, the Academy redirects personnel and resources toward the conflict. 221 222
It mobilizes departments to support the war effort, including the Alchemy Department's repairs, equipment improvements, and anti-puppet projects. 245 260 261
During full mobilization, Academy leadership announces a direct campaign against Crimson Eye and Radiance's technical support, promising major rewards for significant contributions. 323
The conflict expands the importance of war merit, Academy logistics, alchemical innovation, and battle-corps cooperation. The Academy tightens internal security after assassinations targeting core members and launches operations against the Shadow organization. 300 338
Following the fall of Crimson Eye Academy, Elemental Mysteries holds a postwar commendation conference, awarding resources and territories to contributors. 361
Role in the White Stone Vein Conflict
After the Crimson Eye War, the Academy becomes involved in a conflict among Gray Tower's branch academies over control of the White Stone Vein. The vein's resources, mineral deposits, and hidden inheritances make it a major strategic concern for the Academy and its rival institutions. 368
The conflict encourages the Academy to invest in vein-defense projects, mist-dispersal research, alchemical infrastructure, and the cultivation of Reserve Elemental Children. 377 392
Gray Tower's Regional Conscription Order, requiring Three-Ring Wizards in White Stone Territory to depart, destabilizes the regional balance of power and forces the Academy to prepare for a transfer of authority and an uncertain new phase of the vein war. 412