Contents
- 1Biodata
- 2Background / History
- 3Organization and Facilities
- 3.1Departments
- 3.2Academic Resources
- 4Membership and Advancement
- 4.1Entry and Training
- 4.2Contribution Points
- 4.3Elite and Core Sequences
- 5Governance
- 5.1Main Academy and Branch Academies
- 5.2Core Council
- 5.3Academy Council
- 6Assessments and Rewards
- 7Role in the Crimson Eye War
Biodata
| Feature | Value |
|---|---|
| Name | Academy (学院) |
| Type | Neutral Character (AI) |
| Status | Active |
| First Appearance | 5 |
Background / History
The Academy recruits new apprentices almost every year, but its Residential Area has never been filled; Ian concludes that many apprentices die outside its grounds while competing for resources. Danger also exists within the Academy itself. 6
It is an elite institution above ordinary wizard schools. First-Rank talent may permit direct Academy entry without relying on the Deep Blue No. 1 Potion, while schools lack both the knowledge and resources needed to support Official Wizards. 110 120
The Academy's importance becomes still clearer during the war with Crimson Eye. It shifts Wizards toward war-related posts, uses contribution points and military merit to reward service, and expands cultivation resources after suffering heavy losses. 221 222 301
Organization and Facilities
Departments
The Academy has three major departments, including an Alchemy Department and a Potions Department. Department assignment substantially affects an apprentice's resources and privileges; core departments receive superior treatment, while the Potions Department possesses a complete inheritance. 9 11
- Alchemy Department — Produces alchemical items, repairs Witchcraft Artifacts, improves standard equipment, and develops wartime tools. It offers opportunities to earn military merit and access needed materials. 222
- Potions Department — Holds a complete inheritance and is associated with the Academy's most profitable work. 11
- Magic Beast Department — A smaller logistics department responsible for breeding Magic Beast resources; it maintains large enclosed breeding grounds and specialized incubation chambers. 362
- Resources Department — Distributes Academy resources and handles exchanges. 292
Academic Resources
- Library — Contains extensive knowledge, with access determined by status, permissions, and contribution points. The Main Academy Library holds the most complete collection and grants core members free access to knowledge below top-grade First Ring, plus one top-grade First Ring selection annually. 204 249 280
- Elemental Simulation Room — Accelerates spell proficiency in suitable elemental environments. 125
- Meditation Rooms — Range from ordinary facilities to Official Wizard-level rooms; higher-status residences may have greatly increased magical concentration. 125 221
- Elemental Pool — Used for talent breakthroughs and major cultivation experiments. 211 322
- Illusion Tower — Used for combat trials, body tempering, and assessment challenges. 191 287 324
- Academy Secret Realm — A shattered demiplane and imprint field containing unique inheritances, ancient insights, and traces of valuable knowledge. 194 207
Membership and Advancement
Entry and Training
Academy entrants may undergo an assessment involving Mental Power, talent testing, and simulated combat. Four Symbols Academy's assessment includes a light membrane test and a talent test, while combat simulations restore the examinee's Mental Power after each battle. 165 166
Probationary students under Kieran receive limited monthly guidance and access to a secondary resource repository with three times the ordinary allowance. They must become First-Ring Wizards within three years and produce an original four-element spell or recognized theoretical breakthrough, or lose their probationary status. 172
Contribution Points
After reaching Rank One, Wizards must accept Academy duties and missions. These grant contribution points, which are required for many precious resources and advanced knowledge that cannot simply be bought with Magic Stones. 188
Elite and Core Sequences
| Status | Requirements / Privileges |
|---|---|
| Elite sequence | Requires being below late Rank One, having 70% Mental Power Crystal condensation, being under 35, earning 5,000 standard battle merits, and receiving a department or war corps recommendation. 222 |
| Elite member | Receives a new residence, Library discounts, a late-First-Ring resource package, and annual access to the secret realm's shallow region. 250 |
| Core member | Gains monthly cultivation resources, Main Academy Library privileges, annual secret-realm entries, Academy-entry recommendation slots, and profits from one selected small resource site. 280 |
| Second-Ring Wizard | Is entered into the Academy Registry as a true member, gains access to Second-Ring knowledge and a suitable Wizard Tower, and receives voting rights and eligibility for important Academy or battle-corps positions. 328 |
Governance
Main Academy and Branch Academies
Elemental Mysteries consists of one Main Academy and five branch academies. The Main Academy is intended for core members with Second-Ring potential and possesses the finest elemental pools, the most complete Library, and the resources needed for Second-Ring advancement. 249
Four Symbols Academy is one of the branch academies. Its core members compete in Academy-wide assessments against members of the other academies. 287 315
Core Council
The Core Council is a core-member organization with influence over secret-realm access, cultivation salons, event arrangements, and Academy opportunities. Its officers may receive preferential access to valuable opportunities, while its president is a prestigious role commonly found in the records of high-ranking Academy figures. 289 317
Academy Council
Second-Ring Wizards may formally join the Academy Council, gaining voting rights and access to influential positions. 328
Assessments and Rewards
The Academy holds regular branch and Academy-wide assessments. The All-Academy Assessment can include resonance testing, Illusion Tower climbing, and random battles against Wizards from other academies; rankings determine major resource rewards. 287
Core assessments may also include dangerous external missions, such as the surprise attack on Ironthorn Wizard Academy. 295
The Elemental Crown Scholarship rewards newly advanced First-Ring Wizards with contribution points, resource funding, expanded Library permissions, and access to the Main Academy Secret Realm. 194
Academic work is formally rewarded. Publishing research can earn contribution points, knowledge-exchange privileges, free Library access, Society advancement, and recognition ranging from Scholar to Grand Scholar. 211 217 324
Role in the Crimson Eye War
After Crimson Eye attacks Academy forward camps and declares war, the Academy redirects personnel and resources toward the conflict. 221 222
It mobilizes departments to support the war effort, including the Alchemy Department's repairs, equipment improvements, and anti-puppet projects. 245 260 261
During full mobilization, Academy leadership announces a direct campaign against Crimson Eye and Radiance's technical support, promising major rewards for significant contributions. 323
Following the fall of Crimson Eye Academy, Elemental Mysteries holds a postwar commendation conference, awarding resources and territories to contributors. 361