On another battlefield, Enkidu, who should have had an easy fight, had unexpectedly fallen into a bitter struggle.
Putting aside an irrelevant issue: compatibility.
Logically, Enkidu, a Servant specialized against gods, should have had an easy time fighting Heracles, whose Divinity was A-rank.
Yet in reality, the battle was incredibly difficult.
Why?
Looking over Enkidu's life, he had been an utterly honest man, with no record whatsoever of cheating. Then the gods of Mesopotamia saw that he was too skilled and banned him.
Now look at Heracles standing opposite Enkidu. That guy really was something. A life with cheats needed no explanation!
Over the course of his adventures, he had tricked his own father and injured his teacher. He had even left a relative named Perseus unable, until his death, to decide whether he should call him grandnephew or little brother.
Now that the two of them had both entered the Holy Grail War, the difference between someone with cheats and someone without was obvious at a glance.
Heracles's Noble Phantasm, "Twelve Labors," allowed him to revive twelve times and granted immunity to attacks below A-rank. But that was not even the most broken part. The truly broken part was that every time he died, he became immune to one Noble Phantasm.
Of course, if Heracles had been summoned as an Archer, he would have possessed the Twelve Glories. That was the real cheat.
As for Enkidu, he had only one Noble Phantasm: himself.
Yes, though it sounded rather pathetic, as the best friend of humanity's oldest filthy rich man, he was so poor he might as well have worn curtains!
What was Enkidu's Noble Phantasm? Put simply, it was artillery, ready position one—then fire.
And that was precisely what made Enkidu's battle against Heracles so difficult.
At the start