I Make Games to Make Players Cry
Chapter 40

This is VR Gaming!

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3mo ago

The woman tied to the chair before him had been shot precisely in the head.

The immense force of the bullet sent her head snapping backward, then rebounding forward, drooping low.

A torrent of blood gushed from the wound, pooling into a small puddle on the ground between her legs.

Zai Zong's ears rang with a piercing buzz, while thick white gun smoke drifted lazily from the muzzle.

The blurry, shaky image seemed to convey the shooter's dizziness and exhaustion.

The visual impact was intense!

The scene before him was terrifyingly real—the woman's limp head hung like a water-filled balloon, soft and powerless, so close it constantly challenged Zai Zong's composure.

At the same time, the shooter reached up with a hand and wiped away the splatters of blood on the VR screen, leaving behind faint red smears that painted the image with an eerie hue.

It looked just like the shooter was wiping their own face—so natural, so grounded in reality.

Zai Zong swallowed instinctively, the ringing in his ears still echoing in his mind.

In the trailer, the moment the gunshot rang out, it had cut to a new scene.

So no one knew what the woman looked like after being shot.

And Zai Zong had always brushed it off, thinking that after watching countless gunfight films and playing all sorts of shooting games, his mind had grown numb to it all.

He figured shooting someone was just a small case for him.

But now, he was wrong.

The sight of the woman after being shot, with blood flowing freely, delivered a powerful sensory shock.

This wasn't a game at all.

It was so realistic that reality and fiction blurred together!

Did the developer have to go this far?

He felt less like he was playing a game and more like he was standing right there in real life, witnessing this brutal shooting firsthand!

And now, it was time for the next one!

The shooter staggered over to the second person.

This one was a little boy, about ten years old.

When the gun aimed at him, the boy struggled like mad, but it was useless—he was tightly bound to the chair.

In the dim light of a single incandescent bulb, Zai Zong could clearly see the bulging veins and flushed redness from his frantic thrashing.

His desperate will to survive could only be conveyed through his constant twisting and muffled sobs.

Tears streamed from his eyes, and in his pupils, Zai Zong could sense deep terror and disbelief.

While it tugged at his heart, he couldn't help but admire the dedication of the facial and motion capture actors.

Every movement, every lifelike expression, showed just how much care had gone into making this game.

But this scene didn't last long.

With a loud bang.

The cold bullet mercilessly pierced the boy's head, turning him into a limp puppet slumping in his chair.

When the livestream viewers saw this, they couldn't hold back anymore, grabbing their keyboards to fire off comments.

"That's too brutal! Who the hell is the shooter?!"

"Even for a horror game, starting off like this is way too savage! I'm rooting for the ghosts to get revenge this time!"

"The more satisfying the kills now, the more satisfying the ghost chase later."

"I thought the full game would be like the trailer—black screen to block the visuals, only sound—but the developer actually rendered the whole killing process. Awesome! Looking back, the trailer almost feels like it was being coy!"

"This game is insane. If the opening is this explosive, I can't even imagine what comes next!"

Seeing these comments, Zai Zong also wondered what surprises the rest of the game would bring.

But one thing was certain.

With this level of realism, when the ghosts showed up later, it would be absolutely terrifying!

The gunman, after killing the boy, took a step back.

Both hands suddenly clutched his head, and the view dropped to the ground, shaking and blurring.

It was as if he had just done something he couldn't accept and was filled with deep regret.

Even in first person, Zai Zong could feel the shooter's pain and instability through his body language—it was portrayed vividly.

Soon, he recovered and walked over to the third person.

This time, it was a little girl who looked only four or five years old.

Based on the videotape from the first half of the trailer, she was probably the youngest sister.

But unlike her brother and mother, she wasn't struggling—only her chest rose and fell slightly, as if she were fast asleep.

Still, the gunman raised his gun, trembling as he aimed it at her head.

After hesitating for a moment, he finally pulled the trigger.

Bang—

The corpse went limp.

Having witnessed the fate of the first two, Zai Zong had already built up some tolerance in his heart and was getting used to it.

Because he figured that no matter how realistic the scenes were, it was still just a game.

As a player, he could turn it off at any time, pause it, or simply stop playing.

And so, under this mindset, the gunshots before him gradually took on a veneer of 'falseness.'

And he, in turn, didn't care anymore.

When the last little girl died, the gun, amid the struggle, slowly turned to point at itself.

The dark, gleaming muzzle slowly shifted toward the area below the neck—a spot the perspective couldn't see.

Zai Zong was stunned.

What's going on?

Suicide?

The moment the thought crossed his mind, a bang confirmed his guess as reality.

And right after that gunshot, the screen abruptly went black, and everything vanished.

Only the two big words Visage appeared in the center.

Zai Zong stared blankly, his expression dazed.

What the hell was this opening trying to say?

Why did he just kill himself?

Was the protagonist you're supposed to control not this person in the intro?

Then what was the point of him shooting those kids? Especially right at the most attention-grabbing part of the game's start?

With these questions swirling in his mind, Zai Zong officially entered the game!

The screen faded in again, and the first thing that came into view was a floor covered in unknown black stains.

Surrounding him was a cramped, square room, completely empty—no furniture, no decorations, like a prison cell.

But straight ahead, there was an ordinary door.

Under the light of the ceiling lamp, it seemed to be the only way out.

The player's perspective struggled to rise from a large pool of black stains on the floor, then, as if limping, staggered toward the door.

Watching this, Zai Zong started to worry—was the protagonist he'd be controlling going to be a cripple?

The perspective quickly reached the door, pushed it open, and stepped out.

Suddenly, everything felt normal.

What came into view was a narrow staircase leading downward, with decorative art paintings hanging on the walls on both sides. At the end, there was clearly an open area with a display case placed there.

The ceiling lights were a bit dim, giving the place a quiet, serene feeling rather than a terrifying one.

At the same time, the perspective stopped moving and no longer swayed.

Clearly, this was the moment he could take control.

"My turn?"

Zai Zong, wearing the VR headset, blinked inside the device, then tried shaking his head.

The in-game perspective immediately followed his movement.

Next, Zai Zong lifted the controller, and the game instantly extended an arm.

There was no delay, no stutter—smooth as silk.

Zai Zong was instantly thrilled!

It was like he'd discovered a new world. He looked around in every direction.

He glanced down at his own body—the level of detail in the modeling was so fine you could even see the fuzz and wrinkles on the clothes!

He turned to look at the door he'd come out of—the texture and weathered material were so realistic he'd bet that if he showed a screenshot to someone who didn't play games, they'd swear it was a real door!

Right now, even standing still, Zai Zong could feel an unprecedented sense of freedom in the game!

Even "21 Points," another VR game, couldn't give him this kind of 'do-as-I-please' gaming experience!

After all, in "21 Points," you're strapped to a chair the whole time—you can't move.

But in Visage, it was completely different!

Zai Zong couldn't help but shout out loud.

"This is what a game world is all about! So free! This is awesome, bros!"

"Look, I can move freely! I can look wherever I want! I can even make all kinds of gestures and poses!"

Zai Zong walked up to a statue beside the gate, his expression brimming with excitement.

"In games, we usually just look at decorations like this—can't touch them, can't feel them. But now, look. I can touch the statue's face!"

With that, he stretched out his wicked, sinful hand and caressed the face of the female statue.

"I can even knock on her head!"

So he tapped the statue's head.

"Now. Hehe, I can also pinch her—"

Supervisor: One warning.

Zai Zong: "..."

"Ahem—see that, brothers? This is VR! This is the VR that even foreign countries couldn't pull off—a VR game with extreme realism and freedom! I don't know how to describe it, you'll have to go in and play for yourselves to understand! It's way too free, way too real! Way too—"

Ring ring ring—

Before he could finish, Zai Zong's voice was cut off by the sound of a phone ringing.

And that ringtone—

Came from inside the game!

And it was coming from right below the steps!

Please vote for monthly tickets and recommendation tickets!~

Thank you to 'Science Metaphysics Metaphysics' for the 2 monthly ticket votes! Thank you to 'Liu Zi's Heart' for the monthly ticket vote! Thank you to 'Moon Like Back Then m' for the 2 monthly ticket votes! Thank you to 'TTLmc' for the 2 monthly ticket votes!

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