I Make Games to Make Players Cry
Chapter 59

Development Complete

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Chen An joined the company.

In just two days, he had hit it off with the other three.

Then, after receiving personal training from Meng Shu, he understood what kind of game he would soon be working on.

When he learned that he would be creating quests for an Apartment Building survival exploration game, he was visibly excited and eager to get started.

The moment he returned to his desk, he began designing without pause.

When Meng Shu passed by his desk, all he saw was a notebook filled with writing and connecting lines.

Only four days later, Chen An submitted three lengthy side quests.

Meng Shu looked them over and was fairly satisfied.

Though they still had flaws, they were already much better than "Knock" from his interview.

They still needed revisions, however, because the three quests were not actually very scary.

So, he accepted one of them and sent the other two back.

He then had Chen An focus on revising that one quest before designing the next.

What Meng Shu wanted was quality, not quantity.

Quests needed to be interesting, not mere errands.

As a result, although progress was somewhat slow, the quality gradually improved.

As a month flew by, Chen An finally created a side quest that satisfied Meng Shu and required no further revisions.

Meanwhile, while guiding his employees, Meng Shu was also putting his all into developing Skyhill.

Because he was too busy, he left recruitment and the selection of a site for the new company to Accountant Sister Mei.

He had to admit that without a secretary by his side to handle such matters, he felt a little unaccustomed to it.

This made Meng Shu think of Sister Zhang, the secretary in his original world who had helped him handle miscellaneous affairs. She

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