"Good, good..."
Watching the tide of discussion on the forums, Li Li, who had just issued the "high-pressure" policy, finally let out a sigh of relief.
As a mobile game player, Li Li was all too familiar with the scenes where game designers imposed restrictions on players, only for the players to collectively rage and threaten to "Pegasus" the designers.
He had prepared for the worst.
But who would have thought that the forum's reaction would be far better than he had imagined?
After thinking it over, Li Li realized that the "Expedition Player Code Manual, Version 1.01" he had released mainly restricted players from slaughtering innocent NPCs, while clearly granting them the right to "self-defense."
As for everything else, the restrictions on scamming, cheating, and swindling were also very lax, at most deducting a token amount of Good-Evil Value.
He had also reminded the players that even if the game did not have a "reputation system," under the "real-world" gameplay, every action they took would leave a trace.
If a player's reputation became too terrible, they would have to bear the consequences themselves.
The entire new code was packed with rules and regulations, but its actual contents were not harsh. On the contrary, it clarified restrictions in many areas and handed power back to the players.
To put it simply, it was like changing "stealing is illegal" into "stealing something worth more than ten dollars is illegal."
They were entirely different concepts.
The only two "red lines" were PK between players and betrayal of the "Creator God" faction.
PK between players was no longer "lose 20 points for one slash," but rather, "killing another player alone deducts 80 Good-Evil Value; killing another player as a team deducts 100 Good-Evil Value."
Li Li had designed it this way because he