"Eh? How did I die?"
Three Stages of Fighting Spirit walked out of the second-floor "Revival Hall" and discovered that he had somehow returned to Iron Wall City. His mentality instantly exploded.
He could accept being killed back to the city by a powerful monster because he was bad at the game.
But he could not accept mysteriously ending up back in the Revival Hall after logging off, without knowing a thing.
What the hell was this?
He had endured this disgustingly realistic map scale, stayed completely focused along the way, avoided every monster spawn point, and run nearly 700 kilometers.
Yet because his stamina ran out, he had been forced to log off and rest.
Then, when he logged back in, he found that he had already died and returned to the city.
He did not even know how he had died!
What was even more disgusting was that the game's Death Penalty was high. Extremely high.
Even though he had spent all the Experience Points he had saved up before setting out,
because he had not retrieved his corpse, he could not get back any of his equipment or the items in his backpack.
After all, according to the game's setting, a player's backpack was merely a Pocket Dimension that expanded with their level.
It was a type of Space Magic bound to the body, and it would not return with them after revival.
In short, he had to head to Crystal Seal Village naked, then travel another 700 kilometers, avoid heaps of monsters along the way, find his corpse, and bring it back.
Just thinking about it made smoke start rising from the Fire Elemental's head.
Three Stages of Fighting Spirit was seeing red.
He cursed, "Screw this game," logged out immediately, then logged back in ten