[Skill Modification XI]: Allows you to modify any one skill no higher than SS-rank, changing/adding/removing 1-5 characters. If you wish to change a number, you may roll the dice first, then decide which number to change.
The difference between [Skill Modification XII] and [Skill Modification XI] was not that great. The former could modify two more characters than the former, and the upper and lower limits of the numbers on its dice were a little higher too.
The first thing she changed was not the numerical data in [Mysterious Power]. Instead, she added a line at the end of the skill-this skill's status cannot be stripped away, modified, or canceled by any skill.
After all that patching and tinkering, she ended up consuming three [Skill Modification XII] and two [Skill Modification XI], completely overhauling [Mysterious Power].
She wanted to keep modifying it, but after the fifth modification, Mysterious Power changed from SS-rank to a Godly Skill.
[Mysterious Power] Godly Skill: This skill can only be used when your HP is below 5%. Upon using this skill, your HP will immediately drop to 3%. Duration: 24 hours. Healing is possible while HP is locked. Every living being can only damage you once; damage from their second attack will be ineffective. This damage ignores the difference between your attributes and your enemy's, directly deducting 0.004% of your HP; each use consumes 20% Mana; cooldown: 7 hours. This skill's status cannot be stripped away, modified, or canceled by any skill.
This meant she could no longer modify it.
She spent the last two [Skill Modification XI] on [Arrogance of Sin]. As the enemies she encountered grew stronger and stronger, the importance of this skill became increasingly apparent.
"If each of the target's attributes exceeds five times yours, each of