Play Tips:
1. Outside amusement facilities, it was forbidden to use any skills on other targets within the amusement park. All skills would be rendered ineffective.
2. Each type of amusement facility required different building blocks as a Play Fee, and each type of amusement facility could only be used once.
3. Players/player pets/Temporary Godly Game Players all needed to pay at least 10g of building blocks to gain one hour of amusement park access; 4. Godly Game Players would randomly unlock one bound item or wonder every two hours. Once all bound items and wonders had been unlocked, unbound wonders or items of no less than S-rank within the player's Space Equipment would begin unlocking in descending order of usage frequency.
If there were insufficient qualifying items and wonders, treasures/Sacred Relics/weapons/accessories/equipment/10% of the player's monetary wealth within the player's Space Equipment would be used as substitutes instead. (Unlocking order would be determined by ranking.)
5. Temporary Godly Game Players would randomly unlock one bound item or wonder every four hours. Once all bound items and wonders had been unlocked, unbound wonders or items of no less than S-rank within the player's Space Equipment would begin unlocking in descending order of usage frequency.
If there were insufficient qualifying items and wonders, equipment/weapons/accessories/toys/5% of the player's monetary wealth within the player's Space Equipment would be randomly selected as substitutes instead. (Unlocking order would be determined by ranking. Each category could only be unlocked once. If there were insufficient unlockable items, the selection cycle would begin again.)
6. An exchange was available within the amusement park, where building block parts could be consigned for sale. Prices could be freely set by Godly Game Players, with no handling fee. Each Godly Game Player could consign no more than five building block parts at