"The test results are in. Aside from the Neural Transfer Device, this VR headset can indeed affect the brain by emitting electromagnetic signals, keeping it in a continuously excited state."
Dr. Connors returned to the main control room carrying a headset. Seeing Spider-Man tinkering with one alongside Amadeus, he asked curiously, "What are you two working on?"
"We're trying to see whether we can use a normal computer to play the game inside, or talk to the 'administrator' in there. Amadeus has already logged in and is checking this thing's backend, but it seems the game can't register properly without brainwave signals."
As Peter spoke, he watched the computer screen. Amadeus kept editing away, then rubbed his head. "I'm not entirely sure, but I feel like... uh, the game's underlying code doesn't seem to be written in a binary programming language. Look, after this stuff is read, there's not only the known zeros and ones, but also a huge amount of blank data. And the blanks are intermittent. For now, there's no way to tell what base it uses. Anyway, it's not base two or a power of two."
Amadeus looked at the keyboard, then turned to Peter. "This isn't just not ternary. We have no idea what base it even is. What exactly is Ultron's underlying code? What kind of computer was it programmed with?"
"Hank Pym scanned his own brainwaves and created Ultron using them." After saying that, Peter asked, "What matters now is whether we can ensure logging in is safe. If something happens to someone inside, can we pull them out directly? Or stop Ultron from entering other people's brains?"
"Uh, I'll give it a try. At least the terminal program still appears to be binary. But if you're really worried about Ultron invading your brain,