Ch. 1Lucky One?

Key Plot Points and Events

  • Huanhuan, a girl, wakes up in an unfamiliar world, surrounded by white mist, with no memory of her past.
  • She meets a girl who seems to know her and mentions a book called "Mystery" and its monster protagonist.
  • Huanhuan experiences a series of dreams or visions, including a man's death and her picking up a glowing crystal.
  • She wakes up in a small room, where two men in police uniforms explain to her that she's now a "Beyonder" of the "Monster Pathway," a Sequence 7, and a "Lucky One."

Character Developments

  • Huanhuan/Alice: She starts with no memory of her past life and gradually learns about her new identity as a Beyonder. She displays confusion, curiosity, and a tendency to trust her intuition.
  • The two officers: They are introduced as Beyonders themselves, with the black-haired one being more casual and astonished by Alice's situation, while the gray-eyed one has a more complicated expression.

Significant Themes

  • Memory loss and identity: Alice's amnesia leads her to question who she is and what her purpose is in this new world.
  • Luck vs. skill: Alice's survival and transformation into a Beyonder is attributed to sheer luck, contrasting with the typical skill and effort required to become a Beyonder.
  • Entrance into an extraordinary world: Similar to the protagonist of "Alice in Wonderland," Alice finds herself in a world filled with magic and danger, marking her entrance into the world of Beyonders.

Character Interactions

  • Alice and the girl: Their interaction is brief, but the girl seems to know Alice and mentions a book she likes, hinting at a possible past connection.
  • Alice and the two officers: The officers explain the concept of Beyonders, Pathways, and Sequences to Alice, helping her understand her new identity. They also express astonishment and uncertainty about her situation, indicating their own lack of understanding about her unusual circumstances.

Ch. 2Lucky One!

Key Plot Points and Events

  • Alice, previously known as Huanhuan, has spent three years studying, but her memories of her past life are hazy.
  • She remembers living in a more modern world, being a student, and having a close friend.
  • Alice learns that she has become a Lucky One, a Sequence 7 Beyonder, after picking up the Beyonder Characteristic from a fallen Lucky One.
  • She is taken in by the Nighthawks and starts living in Tingen City's church, studying to make up for her lack of common knowledge.

Character Developments

  • Alice: She adapts quickly to her new life of studying, feeling she should study more than ten hours a day. She begins to question her past life and the extent of her memories.
  • Huanhuan (Alice's previous identity): Implied to have been a dedicated student with a close friend, living in a more modern world.

Significant Themes

  • Memory and identity: Alice struggles to remember her past life as Huanhuan, questioning her identity and the extent of her memories.
  • Adaptation and change: Alice quickly adapts to her new life, highlighting her resilience and ability to change.
  • Fate and luck: The concept of luck and its role in Alice's life is introduced, foreshadowing potential future events.

Character Interactions

  • Alice interacts with the Nighthawks, who take her in and arrange for her education.
  • Alice's thoughts about her past life as Huanhuan suggest a possible close friendship with another girl, but this is not explored in detail.

Ch. 3The Person She Couldn't Look At

Key Plot Points and Events

  • Alice begins her mysticism lessons.
  • Alice encounters Rosanne and meets Captain Dunn Smith.
  • Alice has visions of an unknown man and a young girl.
  • Alice meets Klein Moretti, a new clerical staff member, but cannot look at him due to a spiritual premonition.
  • Alice invites Klein to lunch at the cathedral to discuss a shared connection.

Character Developments

  • Alice: Shows her enthusiasm for starting mysticism lessons, displays her spiritual abilities, and demonstrates her determination to pursue her goals.
  • Klein Moretti: Introduced as a new clerical staff member, reveals a connection to Alice's past.

Significant Themes

  • Spirituality and premonitions: Alice's visions and her reaction to Klein highlight the theme of spiritual intuition.
  • Past and identity: Alice's search for Huanhuan, her own past, and the sender of the gift emphasize the theme of uncovering one's identity and origins.

Character Interactions

  • Alice and Rosanne: Show familiarity and camaraderie, with Rosanne being aware of Alice's struggles with languages.
  • Alice and Captain Dunn Smith: Display a professional relationship, with Dunn understanding Alice's spiritual abilities.
  • Alice and Klein Moretti: Initially meet under tense circumstances due to Alice's spiritual premonition, but Alice invites Klein to lunch, indicating a desire to explore their shared connection.

Ch. 4Do You Know the Fool?

Key Plot Points and Events

  • Alice, an amnesiac, tries to eat lunch with her eyes closed, leading to an awkward lunch with Klein.
  • Alice mentions the name 'Zhou Mingrui', which Klein recognizes as his own.
  • Klein and Alice discuss their possible shared origin on 'Earth'.
  • Alice recalls a vague memory of her death and mentions being called a 'born Monster'.
  • Alice recites a prayer to 'The Fool', a mysterious figure, and afterwards asks Klein if he's heard of them.

Character Developments

  • Alice: She shows determination and curiosity in uncovering her past, revealing a serious side despite her usual playful demeanor. Her memory loss and strange origin are further emphasized.
  • Klein: He demonstrates patience and understanding towards Alice's peculiar behavior and questions. He also shows caution and concern when discussing sensitive topics like Alice's past and 'The Fool'.

Significant Themes

  • Memory and Identity: Alice's struggle to remember her past and her attempts to find connections to her origin highlight the theme of memory and identity.
  • The Unknown: Both Alice and Klein grapple with the unknown – Alice with her past, and Klein with the mysterious figure of 'The Fool' and Alice's true nature.

Character Interactions

  • Alice and Klein: Their interaction is marked by curiosity, caution, and a growing understanding between them. Klein serves as a guide for Alice, helping her explore her past, while Alice challenges Klein's understanding of the world with her unique perspective.

Ch. 5Old Neil

Key Plot Points and Events

  • Klein, terrified, struggles to hide his fear from Alice, who suspects he knows more about the Tarot Cards than he lets on.
  • Alice meets Old Neil, a Mystic Seer, at Nighthawks Headquarters. She sees dark, ominous eyes watching Old Neil, but refrains from reacting.
  • Alice begins her Mysticism studies with Old Neil, who shows her Emperor Roselle's diary written in a mysterious symbol system.

Character Developments

  • Klein: Struggles to maintain composure around Alice, revealing his fear and inexperience.
  • Alice: Shows curiosity and intelligence, adapting to new situations and people. She demonstrates self-control when faced with the ominous eyes.
  • Old Neil: Displayed as knowledgeable, proud, and eager for recognition. He shares his work deciphering Emperor Roselle's diary with Alice.

Significant Themes

  • Fear and its management (Klein's struggle to hide his fear, Alice's self-control).
  • Curiosity and its role in learning and discovery (Alice's eagerness to learn, Old Neil's passion for deciphering the diary).
  • The power of knowledge and its pursuit (Old Neil's deciphering of the diary, Alice's eagerness to read it).

Character Interactions

  • Klein and Alice: Their lunch ends awkwardly due to Klein's fear and Alice's realization that he knows more about the Tarot Cards.
  • Alice and Old Neil: Alice flatters Old Neil, and he shares his work on Emperor Roselle's diary with her, fostering a mentor-mentee dynamic.
  • Alice and the ominous eyes: Alice senses the dark presence but refrains from reacting, showing self-control and awareness of potential danger.

Ch. 6Bad, It Can't Be Kept Hidden Anymore

Key Plot Points and Events

  • Alice reads Emperor Roselle's diary, learning about different Sequence paths and the importance of digestion and acting in potion-making.
  • Alice and Old Neil discuss her Monster abilities and the need for restraint.
  • Alice prays to Mr. Fool and is pulled above the Gray Fog, where she meets Klein, Justice, and The Hanged Man.

Character Developments

  • Alice demonstrates curiosity and rebelliousness but understands the need for restraint due to her Monster nature.
  • Klein is startled that Alice knows his secret identity as Mr. Fool and tries to keep it hidden.
  • Alice manifests glasses to see clearly above the Gray Fog, showing adaptability.

Significant Themes

  • The importance of restraint and self-control, especially for those with extraordinary abilities.
  • The power of curiosity and the dangers of excessive exploration.
  • The consequences of revealing secrets and the need for discretion.

Character Interactions

  • Alice and Old Neil discuss her abilities and the need for caution.
  • Alice meets Klein, Justice, and The Hanged Man above the Gray Fog, leading to introductions and greetings.
  • Alice and the other two women greet The Hanged Man in unison, showing camaraderie and a sense of belonging.

Ch. 7Tarot Club

Key Plot Points and Events

  • Alice reveals she's a Beyonder of the Monster Pathway but can't look at Mr. Fool.
  • Alger and Audrey complete a transaction for the Spectator Potion Formula.
  • Alice raises a concern about Audrey's immersion in her role as a Spectator.
  • The Tarot Club ends, and Klein and Alice discuss their situation.

Character Developments

  • Alice shows curiosity and innocence but also displays perceptiveness and concern for others.
  • Audrey and Alger show appreciation for Alice's insights.
  • Klein maintains his enigmatic persona as Mr. Fool.

Significant Themes

  • The dangers and consequences of immersion in roles or beliefs.
  • The importance of self-awareness and identity.
  • The mystery of Klein and Alice's situation and their shared connection.

Character Interactions

  • Alice interacts with Klein, Audrey, and Alger, showing curiosity and concern.
  • Audrey and Alger interact with Alice, showing appreciation and respect.
  • Klein interacts with Alice, showing camaraderie and a desire to help each other.

Ch. 8So, Who Are the Guards?

Key Plot Points and Events

  • Alice tosses a coin and realizes she can't stand by and watch someone die, leading her to investigate.
  • She discovers Old Neil is in danger and reports it to Dunn, who sends Neil for treatment.
  • The Tarot Club gathers, and Alice learns about 'acting' in potion consumption from Klein.
  • Alice ponders the origin of the guards in potion consumption and their relation to gods.
  • Audrey asks about the effects of a Sequence 9 potion on a normal animal.

Character Developments

  • Alice shows determination to act when she knows someone is in danger.
  • Alice demonstrates curiosity and critical thinking about the nature of the guards in potion consumption.
  • Audrey reveals she has a friend who experimented with a Sequence 9 potion on an animal.

Significant Themes

  • The consequences of inaction and the importance of acting when one knows something is wrong (Alice's coin toss and Neil's danger).
  • The mysteries surrounding potion consumption and the role of 'acting' in it (Klein's explanation).
  • The curiosity and wonder of the world, as seen through Alice's and Audrey's questions.

Character Interactions

  • Alice interacts with Dunn, reporting her concerns about Old Neil's safety.
  • Alice, Klein, and Alger discuss the nature of 'acting' in potion consumption.
  • Alice and Audrey have a brief exchange about Audrey's third question, with Alice showing surprise and concern.

Ch. 9Triss

Key Plot Points and Events

  • Alice considers Klein's proposal to plagiarize Alice's prayer for his leave.
  • Alice accompanies Dunn to a mission involving a Dream Inquiry and a ritual portrait drawing of a suspect, Triss.
  • Alice has a prophetic dream about Triss, showing him at the docks and then in a blood-red disaster, dressed as a woman.
  • Alice seeks help from Leonard and Dunn to interpret her dream.

Character Developments

  • Alice shows curiosity and initiative in learning about missions and seeking help to interpret her dream.
  • Dunn demonstrates professionalism and calmness in handling missions and guiding Alice.

Significant Themes

  • The absurdity of Alice's prophetic dream and her struggle to interpret it.
  • The seriousness of the Triss case and the potential threat he poses to Tingen City.

Character Interactions

  • Alice interacts with Dunn, learning about missions and seeking his guidance.
  • Alice interacts with Leonard, seeking help to interpret her dream.
  • Alice's dream provides a glimpse into Triss's actions and appearance, raising questions about his identity and motives.

Ch. 10Underground Market's "Monster"

Key Plot Points and Events

  • Alice shares her dream about Triss with Leonard, who was eager to know about it.
  • Leonard invites Alice and Klein to explore the Underground Market together, revealing that there's a 'Monster' living there.
  • Alice and Klein discuss the effects of Alice seeing Klein, with Alice revealing that it could be fatal for the person looking at her.
  • Klein and Alice ponder the origins of Klein's unique abilities and the concept of Fate.

Character Developments

  • Alice: Shows a playful side, teasing Leonard about his figure in a dress. She also demonstrates her intuition and understanding of the situation between Klein and the 'Monster.'
  • Leonard: Shows concern for Alice's well-being and curiosity about her dream. He also reveals his knowledge about the 'Monster' in the Underground Market.
  • Klein: Shows curiosity about the 'Monster' and the effects of Alice seeing him. He also ponders the origins of his unique abilities.

Significant Themes

  • The consequences of Alice seeing others, which could be fatal.
  • The concept of Fate and its role in Klein's life.
  • The 'Monster' in the Underground Market and his connection to Klein.

Character Interactions

  • Alice and Leonard: They interact playfully, with Alice teasing Leonard about his figure in a dress. Leonard invites Alice to the Underground Market.
  • Alice and Klein: They discuss the effects of Alice seeing Klein and the concept of Fate. They also share their thoughts on the 'Monster' in the Underground Market.

Ch. 11Witch?!

Key Plot Points and Events

  • Alice is called to help find Triss, who has gone missing after being discovered at the Underground Market.
  • She performs Dream Divination at Triss's temporary lodging, discovering that Triss has transformed into a Witch.
  • Alice draws Trissy's portrait and returns to Blackthorn Security Company, where she shares the news with Leonard.

Character Developments

  • Alice demonstrates her Divination skills and remains calm and composed throughout the events.
  • Triss's transformation into Trissy is revealed, marking a significant change in their character arc.
  • Leonard shows confusion and disbelief upon learning about Trissy's transformation.

Significant Themes

  • Transformation and change, both physical (Triss to Trissy) and personal (Alice's growth in her abilities).
  • The power of Divination and its limitations, as Alice's attempts to locate Trissy are interfered with.
  • The revelation of the Assassin Pathway's Sequence 7, the Witch Potion, adding to the world-building of the story.

Character Interactions

  • Alice interacts with Dunn, the Punishers, and Leonard, sharing information and expressing her findings.
  • The Punishers and Leonard show disbelief and confusion upon learning about Trissy's transformation, contrasting with Alice's matter-of-fact demeanor.
  • Alice's dry humor is evident in her interactions with Leonard, as she enjoys sharing the news of Trissy's transformation.

Ch. 12"I Forgot"

Key Plot Points and Events

  • Alice and Leonard arrive at the Underground Market, a black market for mystical items.
  • Alice encounters a Monster who seems to have seen something crucial about her but can't recall it due to "chaos."
  • Alice learns that the School of Life has the beginning of the Monster Pathway.
  • Alice and Leonard discuss the progression of Sequences in a Pathway.
  • Alice buys a talisman with no effect because she finds it pretty.

Character Developments

  • Alice shows curiosity and patience in interacting with the Monster, indicating a growing interest in her own Pathway.
  • Leonard displays knowledge about the market's rules and Beyonders, showing his experience and understanding.
  • Alice demonstrates her understanding of mysticism and her ability to negotiate, showing maturity and confidence.

Significant Themes

  • The pursuit of knowledge and understanding about one's Pathway and self.
  • The progression and potential unrelatedness of Sequence abilities.
  • The value of objects beyond their practical use.

Character Interactions

  • Alice and Leonard's interactions show their growing familiarity and comfort with each other, with Alice even playingfully challenging Leonard.
  • Alice's interaction with the Monster shows her curiosity and patience, while the Monster's vague responses add intrigue and mystery.
  • Alice's interaction with the talisman seller shows her understanding of mysticism and her ability to negotiate, while the seller's reactions highlight the market's atmosphere of deception and profit.

Ch. 13"2049"

Key Plot Points and Events

  • Alice dreams of a puppet, 2-049, which she later learns is a Sealed Artifact with living characteristics.
  • Alice draws the puppet and shows it to Dunn, who recognizes it as 2-049.
  • Dunn reveals that 2-049 has never displayed living characteristics before, implying an unknown influence.
  • Alice realizes that the important thing is not 2-049 but whatever affected it.
  • Dunn retrieves the Antigonus Family Notes, which might be the source of the influence on 2-049.
  • Alice tries to see the notes but is refused by Dunn.

Character Developments

  • Alice demonstrates her spiritual intuition and deductive reasoning skills.
  • Dunn shows concern for Alice's safety and adherence to protocol.

Significant Themes

  • The danger of Extraordinary Items and Sealed Artifacts.
  • The importance of caution and thoroughness in investigating anomalies.
  • The potential consequences of underestimating dangers.

Character Interactions

  • Alice and Dunn discuss the influence on 2-049 and the Antigonus Family Notes.
  • Alice tries to help Dunn remember the importance of the notes, subtly hinting at his forgetfulness.
  • Dunn refuses Alice's request to see the notes, prioritizing safety and protocol.

Ch. 14Divination Club

Plot points and events

  • At the Blackthorn Security Company, Rozanne complains to Alice about being assigned frequent night shifts despite not being a Sleepless. Alice can’t offer sympathy or help and leaves.
  • Wandering after work, Alice notices the Tingen City Divination Club and decides to enter.
  • She spots Klein Moretti’s name in the club’s directory and learns he is a member, though he is not there.
  • Alice joins, pays the five-pound fee, and receives a membership cufflink from attendant Angelica Barrehart. She lists herself as sixteen and notes her church residence and employment at the security company.
  • Alice says she is not a beginner and sets her divination price at six pence, using coin tosses to make decisions. She explains that she relies on Fate for major choices but uses coins for minor ones.
  • Angelica offers to choose a drink for Alice, who is relieved not to have to decide. A young, red-eyed man then arrives seeking a divination.

Character developments and interactions

  • Alice is curious and self-directed: she joins the club to explore its community and opportunities, while remaining guarded about personal matters. Her repeated coin tosses reveal both a habit of avoiding small decisions and an unusual belief that Fate guides major ones.
  • Angelica is welcoming and professional, but Alice’s behavior and comments intrigue her. She probes gently, then respects Alice’s reluctance to explain.
  • Rozanne is frustrated by her night shifts and seeks sympathy from Alice; Alice’s inability to relate ends the conversation.
  • Alice’s discovery that Klein belongs to the club connects her new interest to someone she already knows, though they do not meet in this chapter.

Significant themes

  • Fate and agency: Alice trusts Fate on major matters but uses chance to handle everyday choices.
  • Belonging and shared interests: The club offers Alice a new community, resources, and potential colleagues.
  • Secrecy and curiosity: Alice’s guarded answers leave Angelica wondering about her unusual outlook and abilities.

Ch. 15"Use Luck Sparingly"

Key Plot Points and Events

  • A man named Bogda Jones visits the Divination Club seeking a divination from Klein Moretti, but he's not available. Alice offers to perform the divination instead.
  • Alice performs a Tarot Card reading for Bogda, revealing a negative outcome. She then enters dreams to find a solution, discovering a folk herb shop and the Underground Market.
  • Alice tells Bogda to look for 'Rosen' in the East District and accepts only 6 pence as her divination fee, despite Bogda's insistence on paying more.

Character Developments

  • Alice Kingsley: Alice demonstrates her divination skills, entering dreams to seek information and providing Bogda with a potential solution. She also shows integrity by sticking to her fee, even when offered more.
  • Bogda Jones: Bogda is revealed to be afraid of surgery and seeks reassurance through divination. He's initially skeptical of Alice's abilities but becomes hopeful after her guidance.

Significant Themes

  • Luck and Fate: The chapter explores the theme of luck and fate, with Alice emphasizing the importance of using luck sparingly and not squandering it.
  • Trust and Skepticism: The interaction between Bogda and Alice highlights the theme of trust and skepticism, with Bogda initially doubting Alice's abilities but eventually placing his trust in her guidance.

Character Interactions

  • Alice and Bogda: Alice and Bogda interact as diviner and client, with Alice providing guidance and Bogda seeking reassurance. Their interaction is characterized by trust-building and mutual respect.
  • Alice and Angelica: Although not extensively shown in this chapter, Angelica's presence is felt through her support of Alice and her professionalism in managing the Divination Club.

Ch. 16Fat Apothecary

Key Plot Points and Events

  • Alice follows Bogda to Rosen's Folk Herb Shop after he purchases herbs for his liver trouble.
  • She enters the shop and asks the Fat Apothecary (the boss) about finding a monster, revealing she's a Lucky One (Sequence 7 of the 'Monster' Pathway).
  • Alice leaves her contact information and departs, planning to meet other Beyonders on the same Pathway.
  • At Blackthorn Security Company, Alice learns that Captain Dunn entered Hainas Vincent's dream, causing Vincent's death.

Character Developments

  • Alice: Shows initiative in seeking out other Beyonders and displays a growing understanding of her powers and their potential consequences.
  • Dunn: Reveals a glimpse of his past trauma, hinting at his doomed fate and possible connection to an evil god.

Significant Themes

  • Luck and its consequences: Alice's newfound luck brings her closer to other Beyonders but also raises questions about her past experiences and Dunn's fate.
  • The power of dreams and memories: Dunn's experience in Hainas Vincent's dream suggests a connection between dreams, memories, and divine entities.

Character Interactions

  • Alice and Bogda: Alice follows Bogda to the herb shop, leading to her encounter with the Fat Apothecary.
  • Alice and the Fat Apothecary: They discuss Alice's status as a Lucky One, and the Fat Apothecary agrees to contact her through the School of Life.
  • Alice and Dunn: Alice expresses concern for Dunn's well-being after learning about his dream experience and asks about his past, revealing her growing intuition about the dangers of their powers.

Ch. 17Another Tarot Club Meeting

Key Plot Points and Events

  • The Tarot Club members meet again above the Gray Fog.
  • Klein successfully performs a ritual, demonstrating his power.
  • Audrey asks about the Psychology Alchemists, but Alger and Klein advise her to focus on digesting her Spectator potion first.
  • Alice requests information on the School of Life or Monster pathway Beyonders.
  • Alger shares information about the True Creator, an ancient existence worshipped by some Mysterious Organizations.

Character Developments

  • Klein (Mr. Fool): Shows off his power, hints at his limitations in adding new members.
  • Audrey (Justice): Eager to find the Psychology Alchemists, learns about the True Creator.
  • Alger (Hanged Man): Realizes Alice's unusual background, shares information about the True Creator.
  • Alice: Reveals her lack of knowledge about the School of Life, expresses curiosity about the True Creator.

Significant Themes

  • Power and Limitations: Klein's demonstration of power contrasts with his admission that he can't add new members due to spiritual constraints.
  • Curiosity and Knowledge: Alice and Audrey's curiosity drives them to seek information about the School of Life and the True Creator.
  • Ancient Existence: The True Creator is introduced as an ancient, worshipped entity, tying into the theme of ancient secrets and mysteries.

Character Interactions

  • Klein and Alice: Alice supports Klein's strict member selection standards, showing respect and understanding.
  • Audrey and Alger: They exchange information and learn from each other, with Alger providing guidance to Audrey.
  • Audrey and Alice: They share information about the School of Life and the True Creator, fostering a sense of camaraderie.

Ch. 18Gods and Believers

Key plot points and events

  • At the Tarot Club, Alger says Beyonders who follow the True Creator—whom he calls the Fallen Creator—lose control unusually often. Alice wonders whether a deity’s condition can affect believers, and whether faith might also help Beyonders withstand the corruption of divinity.
  • Audrey asks for information about secret organizations and offers payment. Alice requests leads on the School of Life or Monster-pathway Beyonders; Alger asks for £1,000 or an equivalent value in freshly mined gems.
  • Alger describes the Moss asceticism and its patron, the Hidden Sage, a once-impersonal deity that supposedly came alive. Alice adds that it controls the Mystery Pryer pathway and periodically forces knowledge into its Beyonders, driving some to madness.
  • Alice explains that Sequence 7 of the Assassin pathway is Witch: a man who drinks the potion becomes a woman in every sense. Her blunt explanation leaves Audrey and Alger bewildered.
  • The following morning, Alice meets Madam Daly at the Blackthorn Security Company. Daly announces that she is being transferred to Backlund and appears poised to advance again. Alice suspects the Church has noticed Daly’s progress and may know about the acting method.

Character developments and interactions

  • Alice links the gods’ condition, faith, and the corruption of divinity, though she sets aside these speculative ideas as beyond her immediate concerns. She also contributes useful occult knowledge and enjoys surprising Audrey and Alger.
  • Alger shares information about secret groups and asks Audrey for money, while Audrey eagerly funds his request and seeks more knowledge.
  • Daly teases Alice as usual, but her transfer and likely advancement prompt Alice to reconsider how much the Church knows about Beyonder advancement.
  • Mr. Fool/Klein considers asking Alice to make a purchase on his behalf, then ends the gathering.

Significant themes

  • Faith and divinity: Belief may affect both gods and their followers, while divinity itself may pose a danger akin to potion corruption.
  • Knowledge and madness: The Hidden Sage’s forced revelations show that supernatural knowledge can overwhelm those who receive it.
  • Identity and transformation: The Witch potion reveals that Beyonder advancement can change a person’s sex and identity, not merely grant powers.
  • Institutional secrecy: Alice’s suspicions about Daly’s transfer suggest that churches may understand—and conceal—more about advancement methods than they publicly admit.

Ch. 19Dream

Plot points

  • Alice attends a group dinner welcoming Klein as a full member of the Nighthawks. Uncomfortable with the idea of eating with her eyes closed, she wears a thin white cloth so she can see in bright light.
  • To get back at Klein, she jokingly claims her unusual outfit is necessary because his fate hides a secret that must not be seen. Her teasing makes the others curious and leaves Klein flustered.
  • Alice enjoys the meal’s ice cream and manages to get a second serving. Dunn refuses her request for a third, while Klein—whose appetite was overlooked during training—finally gets his steak.
  • That night, Alice becomes lucid in a dream-world made of desserts. Dunn’s silent stare turns the scene into a nightmare and prompts her to reflect on her own lack of purpose as a Beyonder.
  • Alice realizes she has been lucid in dreams before and fears that an unknown power may be interfering with them. This connects in her mind to her missing memories and seemingly arranged path into the supernatural. She wakes frightened, sees the Evernight Goddess’s emblem, and prays for peaceful sleep. The prayer calms her, and she falls asleep again.

Character developments and interactions

  • Alice uses humor and childish indulgence to hide or ease her discomfort, but her dream forces her to take supernatural powers—and her own circumstances—more seriously. She shifts from joking confidence to genuine fear and vulnerability.
  • Klein is awkwardly embarrassed by Alice’s prank and is comically left waiting for dinner, despite being the guest of honor.
  • Dunn warmly welcomes Klein but later appears as a silent, unsettling presence in Alice’s dream. Alice’s thoughts suggest he is still searching for the Nightmare Acting Method.
  • The Nighthawks assess Alice’s unusual appearance with curiosity, then laugh along with her teasing and the mishaps at dinner.

Significant themes

  • Humor and unease: A lighthearted dinner scene gives way to psychological horror.
  • Loss of agency and identity: Alice fears her memories and supernatural development may have been manipulated, leaving her like a puppet—or even a fictional character.
  • Faith as comfort: The Evernight Goddess’s emblem and Alice’s prayer provide reassurance when her own understanding fails.
  • The pursuit of purpose: Alice briefly questions her passivity as a Lucky One, while Dunn’s ongoing search for answers looms in the background.

Ch. 20Warning

Key Plot Points and Events

  • Klein shares his experiences with coincidences with Alice, who realizes she hasn't considered divining clues about her own past.
  • Alice reveals she noticed strange influences on Captain Dunn, guiding him towards an inevitable death.
  • Alice warns Klein about the potential dangers of the Castle of Origin and the possibility of it being manipulated.

Character Developments

  • Alice: She shows growth in her understanding of her own situation and the potential dangers around her, though she still relies heavily on intuition.
  • Klein: He becomes more cautious about the Castle of Origin and its potential manipulations.

Significant Themes

  • Coincidences and fate: The characters grapple with the idea that their lives might be manipulated by unknown forces.
  • Trust and caution: Alice and Klein learn to trust each other but also to be cautious about the world around them.

Character Interactions

  • Alice and Klein: They share their experiences and insights, leading to a deeper understanding of their situations and the potential threats they face.
  • Alice and Dunn: Alice's intuition about Dunn's fate is revealed, showing her concern for him despite her initial dislike.
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