With their usual rigor, Spark Guild quickly brought in several more Prison Players with Dragon Bloodlines. Each had different strengths, including tanks, assassins, Prayer Masters, and even build players like Explosive Bull Crotch.
After advancing their talents to Fluorescent Fire quality, each of their Dragonkin abilities was displayed before everyone.
First were the tank players.
Their Dragonkin ability was called "Mixed-Blood Dragon Blood," and it could greatly increase their life regeneration for a short period.
They could also condense Mixed-Blood Dragon Blood and give it to other players or even subordinate monsters, restoring their health and forming a "link" to share a certain amount of damage.
For tank players, this was simply fantastic news.
After all, protecting teammates during multiplayer exploration was no easy task.
Tank players had often watched the carries in their teams get picked off, leaving them as useless husbands.
But now, with Mixed-Blood Dragon Blood, they naturally had much stronger carry-protection capabilities.
Then came the assassin players.
Their Strength was mainly in their Agility stat, and their Dragonkin ability was called "Mixed-Blood Dragon Shadow." It could provide explosive speed and reaction time for a short duration.
It also had a rather interesting effect: if a Dragonkin player took damage during that period, the first instance of damage would be absorbed and negated by the "Dragon Shadow."
However, if the damage was too high and exceeded the limits of the Dragonkin Bloodline, the player would still be injured.
Even so, it was quite a decent ability for assassin players.
Finally... there were the Prayer Master players.
Their Dragonkin ability was called "Mixed-Blood Dragon Eye."
"Mixed-Blood Dragon Eye" was much more interesting.
Because at last, it matched the players' stereotype of dragons.
What "Mixed-Blood Dragon Eye" gave Dragonkin Bloodline players was pure offensive power. Once activated, they could