From the Star Abyss
Chapter 54

Beware of Scams

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After some negotiation and haggling, Li Aoz bought two ordinary pieces of jewelry from Dimitri.

"Mid- to low-quality equipment will always have the biggest market." Li Aoz put on the Tungsten Steel Ring and Bone China Pendant, his mind beginning to turn.

In Star Abyss, equipment quality was divided into: Crude and Inferior—high failure rates, poor comfort, ugly appearance, and extremely low ergonomics.

Ordinary and Durable—tolerable failure rates; even after enduring wear and tear in normal environments, it could still function properly, though its ergonomics were relatively poor.

Exquisite Craftsmanship—extremely low failure rates; it could still function properly in harsh environments, had relatively high ergonomics, and was aesthetically pleasing.

Perfect and Flawless—no operational failures whatsoever; it maintained excellent, stable performance under all kinds of harsh conditions, had perfect ergonomics, was delicate and beautiful, and had no shortcomings.

Transcendent and Refined—it could continuously optimize itself according to its environment during use. So long as it was not completely destroyed, it could always exert its full effectiveness, matching and adapting to its user's habits.

Timeless Masterpiece—it could accumulate memories of past experiences and continuously strengthen itself. It was difficult to destroy completely and could pass its accumulated experience and style on to the next user.

Mythical Creation—it possessed independent consciousness and powerful intelligence, was nearly impossible to destroy, and would independently choose a suitable host. It could instantly transfer its abilities and experience to the other party, allowing both sides to enhance one another.

In reality, though, because equipment came in different categories, obsessively pursuing quality was not necessarily cost-effective.

A screw from a Mythical Creation might not actually be as effective or practical as a Crude and Inferior double-barreled shotgun.

When war truly broke out, players found that sturdy, durable equipment was still the best value.

Duels were different. People basically

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