Dynamic difficulty meant that a level 300 player who took on the challenge would face level 300 enemies, while a level 1 player would face level 1 enemies.
Therefore, for speedrunners like Lioz, missions with dynamic difficulty were useless no matter how high their stats stacked. They were not much harder to complete than at level 1, and they came with a great many restrictions.
However, Li Aoz had no idea what kind of code player Pryor had written.
Red Name Bro's research had revealed that if your system did not trigger the mission and you completed its objective directly without accepting it, the enemy levels would be fixed.
Do the mission? Screw that! Although Red Name Bro had not ended well—he dyed his hair green and swore to become a champion of pure love from then on—he had given many players a way to break through dynamic difficulty.
The Iris's Last Road had four endings. In order to lift the curse, Red Name Bro had only uncovered the White Wolf, Dragon, and Asura Endings. In theory, there was also a Spirit Deer Ending, but Red Name Bro became busy chasing after his wife and never updated it in time.
For posts like that, where someone dug a hole and never filled it, the original poster deserved to get cheated on.
Fortunately, Li Aoz had never cared to pursue the Spirit Deer Ending. In the eyes of a power gamer, the plot existed to be skipped. Forgiving enemies was tormenting oneself, so he rejected every ending that could be achieved through nonviolence.
White Wolf Ending: Kill all twelve high-ranking leaders of the Iris, but let the Mahamut Brothers escape, exposing the Iris's secret dealings with the Void.
Reward—permanent immunity to transformation spells. An extremely practical passive skill: any transformation spell