Lord of the Stars
Chapter 2473

Consultant (Part One)

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"Covenant World" and "Star Road" were both Virtual Reality games supported by the Sky Abyss Spirit Network. Calling them "games" was somewhat misleading; they were actually crucial "public transition space" frameworks in the Central Star Region, and one of the few effective ways for Planetary Citizens like Tai Yu to gain Sky Abyss Spirit Network permissions.

"Covenant World" was more like a "Covenant World historical documentary" produced by the Pantheon. It had abundant historical materials and excellent production quality, allowing players to take part from the perspective of "ordinary people" and personally experience the sweep of history. Its large-scale war scenarios in particular were unmatched in professionalism. If one could survive a war scenario in "Covenant World," the Sky Abyss Spirit Network's permission rewards were extremely generous. It was equivalent to passing a major military skills examination, and the key point was that governments, companies, independent fleets, trade guilds, and others across the Central Star Region genuinely recognized it.

But "Covenant World" was also widely acknowledged to have poor gameplay and low player engagement. After all, the historical mainline it established could not be changed, and its operations were too realistic. Most people did not enjoy the feeling of being helplessly swept along by the tides of an era, much less deliberately making themselves suffer.

"Star Road," meanwhile, was the most commercially successful Virtual Reality game since the New Century, without question. It was not necessarily especially polished or endlessly replayable. Its main strength was that it had built an excellent ecosystem. Since its release in the first year of the New Century, over 1,300 Standard Years had passed, and it had outlasted more than a hundred generations of Genetic Species players. Virtual inheritance alone brought in hundreds of billions of new players every year with ease—after all, inheritance tax

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