Murphy stayed in the camp and began leading the wizards in building the Magic Web node.
By now, he had gained another identity—Merlin.
Not many wizards had seen Merlin in person. Quite a few mistook Murphy for him because of his demon form, and more importantly, the propaganda Merlin had once used to deceive the wizards had painted himself as their savior. After Murphy saved the camp, he fit that image even better.
As for the remaining divine children, whether because he had saved their lives or because of his overwhelming strength, they all kept silent about him killing Merlin. And since Murphy himself did not deny it, Merlin's identity as a divine child was easily taken over by him.
In fact, after he began training the wizards to meet the requirements for building the Magic Web, they accepted Murphy's identity even more. In legend, Merlin the divine child was the savior of wizards, a master of magic, and the greatest wizard of all. Clearly, Murphy absolutely fit that image—there truly might not be anyone in the world who understood magic better than he did.
Trying to use ordinary study methods to teach these wizards—who could only cast spells through instinct and unreliable hearsay—from scratch and turn them into masters of magic was obviously impossible. Fortunately, Murphy had a way to cheat through the Seed of the Mind.
After bestowing Seeds of the Mind containing the necessary knowledge upon thirteen wizards, Murphy had an initial team that was absolutely loyal to him. From there, they organized the wizards to build the Magic Web. In truth, Murphy did not need to spend much energy on it. Aside from occasionally checking on the construction progress, he spent most of his time on the pre-training of the Magic Web's large model.
Several months