Lord of the Mysteries: The Paradox Path
Chapter 246

Flags Flying High

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"Thank the Fool for granting me peaceful sleep."

Having just completed a set of knight training, Sno sat on the edge of his bed, said his customary bedtime prayer, then picked up a cup of hot milk and drained it in one gulp.

But just as his back touched the bed, that wet slapping sound traveled through the floor and reached his ears again.

The sound, like a rag slapping against the ground, was not particularly unpleasant. Yet after repeating rhythmically several times, it inevitably made one feel somewhat irritated.

As the sound drew closer bit by bit, Sno grew increasingly annoyed. More than eighty percent of the All-Nuo Council's consciousnesses demanded that he go out and teach that thing a lesson, but Sno's primary consciousness exercised its veto power. Then he pulled out a die—

1. Open the door immediately and check the situation. 2. Shout from inside the room, "Who's outside?" 3. Carefully investigate the situation outside using a Beyonder Ability. 4. Wait until the other party reached the door, then suddenly shove it open and knock them away. 5. Make some noise in the room and observe the other party's reaction. 6. Ignore him and sleep.

The six-sided die fell into the dice tower, producing a series of soft rattles. When it landed in the tray beneath the tower, Sno frowned slightly—

4.

Wait until the other party reached the door, then suddenly shove it open and knock them away.

"At least it wasn't 'ignore him and sleep.'" Sno grinned, grabbed the clothes by his bedside and draped them over himself. Then, with steps lighter than a cat's, he reached the door and cast Unlock, which he had learned through the Spellbook.

The locked door opened without a sound. Sno kept it closed and

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