Anyone who had ever climbed the Central High Tower would understand that the Ghost Empire's true form was an unimaginably enormous single-masted sailing ship. The Central High Tower was its mast, its bow faced east, its stern faced west, and the landing point on the southern shore was along its side.
These professional adventurers clearly possessed sufficiently professional qualities. Not long after the news spread, in merely half a month, they had actually found an entrance leading inside within the mountains on the western side of the Ghost Empire.
At this moment, the place was practically like the entrance to a dungeon instance in an adventure-themed game, packed with adventurers from all over.
Generally speaking, in a place involving such enormous profits and lacking any safety guarantees, few people would form pickup groups. But there were always exceptions. After all, exploring the Ghost Empire's underground labyrinth was quite dangerous, and casualties in battle were all too common.
Moreover, unlike the Perrdax family's trials, the Ghost Empire did not provide escape talismans. These adventurers who suffered losses would find it difficult not only to continue onward, but even to retreat safely.
Those adventurers who had survived by luck yet were unwilling to leave would seek new teams here, while their previous raiding experience was precisely what newcomers needed.
Thus, an ecosystem resembling an online game dungeon gradually took shape. As more and more adventurers gathered here, merchants also emerged who did not enter the labyrinth themselves, but instead traveled between Netip and the mountains, supplying "raiding parties" with everything they needed and purchasing their spoils.
"Five fishman bladders, six hundred pounds. How about it? Did you collect any fishman mucus? We'll buy it for fifteen soli per milliliter." The young merchant inspected the items handed over by the adventurer before him