Ch. 21The Commoners' Organization
Key Plot Points and Events
- The young Daimyo of the Land of Fire plays a game of shogi with Danzo, the leader of Konoha's ANBU Black Ops.
- The boy, despite his youth, outplays Danzo, demonstrating his strategic prowess.
- The boy reveals his intention to provoke a war with the Land of Rain and asks Danzo to keep the battlefield outside the Land of Fire.
- Danzo agrees and mentions Orochimaru's presence in Kumogakure.
- The boy discusses a mysterious organization in the Land of Rain and is interrupted by a servant bringing a severed head.
Character Developments
- The young Daimyo shows maturity beyond his years, displaying excellent strategic thinking and political acumen.
- Danzo remains loyal and decisive, willing to act on the boy's orders to protect Konoha.
- The boy reveals his willingness to sacrifice others for Konoha's sake, showing a ruthless side.
Significant Themes
- Power dynamics and political maneuvering.
- The value of human life in the ninja world.
- The ruthlessness required to lead and protect a nation.
Character Interactions
- The boy and Danzo interact as equals, with the boy showing respect for Danzo's skills and Danzo acknowledging the boy's strategic prowess.
- The boy shows no remorse for the lives that will be lost due to his decisions, highlighting his ruthless nature.
- The servant's interruption reveals the boy's displeasure at being disturbed and the severity of the situation with the beggars' organization.