"We were just talking about the difference between a chore and a class. Whether it's a hunter, blacksmith, lumberjack, or woodcutter, those are just [chores], not [classes]. You need to get that straight.
This game has a high degree of freedom and doesn't strictly limit the types of skills a player can learn.
In other words, theoretically, you can learn any type of skill, provided the conditions are met.
But there is indeed a class system.
The purpose of a class is mainly to provide additional specializations and exclusive class quests.
Players only truly obtain a [class] when they reach level 10, at which point the system generates it for them.
The system provides a choice of three classes based on the player's experience before level 10. What those options are depends entirely on how you leveled up and which skills you learned.
If you used a sword to kill monsters and level up, then at level 10, you'll likely be offered classes like swordsman, swordswoman, or Sword Hero.
You mentioned earlier that you have Axe Weapon Proficiency. If you use an axe to fight and level up, you'll likely be offered classes like Battle Axe Warrior or Mountain Splitter.
But now that you've learned Archery, if you use a bow to kill monsters more often, you'll likely be offered classes like Archer.
In other words, your primary combat experience and your most proficient combat skills before level 10 will determine the available classes generated for you at level 10.
So, if you have a specific class you want to train, you must use that type of weapon and those skills in combat to avoid ending up without the class you want."
Xiao Jie was startled to hear this; he hadn't expected the game's class system to be designed this way. It was truly unconventional.
It was fortunate he found out in advance; otherwise, if he hadn't paid attention while leveling and just used weapons randomly, who knows what kind of class he would have ended up with.
Usually, online games strive for balance, trying to avoid classes that are too strong or too weak, but even then, there's always a class that's stronger—the so-called "meta."
Some classes are weaker, often called "bottom-tier."
According to what Wang Kai had said earlier, this game's classes were even more unbalanced. If he ended up with three trash classes, he would truly be devastated.
It was a good thing he knew these rules ahead of time.
I Want to Become Immortal's trade of that Ebony Sword for this information was absolutely worth it.
"I see!" I Want to Become Immortal exclaimed. "Then what if I want to switch to a Magic Class? Do I have to use spells to kill monsters and level up?"
Ye Luo replied, "Theoretically, that is the logic, but to learn spells, you first need to have a Serendipitous Encounter. These encounters are often rare and hard to come by, which is why Magic Classes are so difficult to obtain.
Of course, there are shortcuts. For instance, there was once a wealthy player who spent tens of millions to buy a huge pile of talismans, then used those talismans to kill monsters and level up. He eventually succeeded in unlocking the Talismaster class, which barely counts as a Magic Class."
I Want to Become Immortal couldn't help but gasp. Tens of millions, and that was only 'barely' enough? Although his brother had left him some money, it was only a little over a million; using that method was completely impossible for him.
As for Xiao Jie, he didn't even consider such a playstyle.
He still had some confidence in unlocking a Magic Class; he had already encountered two Serendipitous Encounters so far.
Although I Want to Become Immortal had triggered one of them.
But all in all, he felt that these encounters weren't as impossibly rare as they seemed.
With his gaming skills combined with I Want to Become Immortal's luck, there would always be a chance.
Every game has its patterns. Relying on his ten years of experience as a professional gamer, he was confident he could solve this puzzle.
I Want to Become Immortal asked again, "Then if I don't get a Magic Class at level 10, is it completely hopeless?"
"Not necessarily. This game assigns a class to the player every 10 levels, so you have chances at level 20, 30, 40, and 50.
However, leveling up becomes increasingly difficult in the later stages of this game—mainly because the monsters are too powerful, and players only have one life. You can't just mindlessly grind monsters like in typical games.
Therefore, level 30 is already considered a high-level player, and level 40 players are as rare as phoenix feathers and unicorn horns. Most players are stuck in the teens or twenties, so every opportunity to obtain a class is exceptionally precious."
Hearing this, a question occurred to Xiao Jie.
"Is there a connection between the classes offered each time? For example, if I choose to become a swordswoman at level 10 and continue using a sword to kill monsters, will the swordswoman class appear again at level 20? Or are there advanced versions of the swordswoman class?"
Ye Luo smiled in surprise. "You're quite good at making connections. That's correct; there is indeed an advanced class system. If you have a base class and achieve significant improvement and breakthroughs in that class's skills between levels 10 and 20, it's possible to be offered an advanced version of that class at level 20.
And at level 30, you can even advance a second time.
For example, you obtain the swordswoman class at level 10, a master swordsman class at level 20, and a Sword Saint at level 30.
Each advancement unlocks more powerful specializations and exclusive quests, leading to a qualitative leap in strength.
Besides that, there is another type called a dual-class, which is also very powerful.
A dual-class requires a special advancement derived from combining two base classes.
For instance, if a player becomes a Martial General at level 10 and a Divine Prayer at level 20, and they manage to improve the skills of both classes, they might unlock a hidden class at level 30—the Divine General.
Currently, the strongest players in this game are either those with second-tier advanced classes or those with dual-classes.
The worst way to play is to do everything without specializing in anything, resulting in three completely unrelated classes—one main class and two trash sub-classes, like Spearman + Swordswoman + Archer. Although you get a boost to three types of skills, you can't reach the top level in any of them. Even at level 30-plus, such a player is useless, at most just high-level cannon fodder."
Xiao Jie listened very carefully, and after she finished, he felt a sense of sudden clarity.
So the game's class system was this profound.
In that case, his goal was clear: either a second-tier advanced class or a dual-class.
Xiao Jie couldn't help but feel intrigued. He would have to study this carefully later, using his ten years of gaming experience to analyze a perfect class progression route.
Ye Luo continued, "Beyond that, there is a legend circulating among players. It is said that there are so-called third-tier advanced classes, which require three base classes and are unlocked at level 40, as well as triple-advanced classes, which require advancing three times and are also unlocked at level 40.
However, both of these are merely legends; no one has ever actually seen these two types of classes."
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