As a super-large neutral organization on the Aifala Continent, the Adventurers Association used branch offices located in places where monsters gathered as hubs, drawing countless adventurers together.
On one hand, it supplied the market with large quantities of rare and useful Monster Material. On the other, to some extent, it also provided a great many jobs, allowing ordinary commoners who might never have left their villages in their entire lives to see a winding road with a bright enough future.
Because the association's own simple and clear mission model—"post a commission, accept a quest, receive payment"—and the myth of adventurers' income passed around among the people, it attracted batch after batch of fresh blood into the trade every year.
For these bottom-tier adventurers, who formed the base of the pyramid and existed in truly enormous numbers, the association was less some organization with a factional stance and more like a service institution set up purely for adventurers, a platform for accepting quests.
It did not actively provide many benefits itself. It merely used missions of varying difficulty to funnel through an incomparably huge base, sifting out one uncut jade after another that had been buried beneath dust.
And whether one could obtain a "Profession Level" was the first, and most difficult, threshold among them.
Only after becoming a Professional would the Adventurers Association, this behemoth worthy of the name, truly act like a proper organization and seek benefits for its members.
"Points" was one of them.
Or rather, it was the standard that quantified how many benefits a member could obtain.
As a currency and consumable that could only be used within the association, it could be used for almost every matter that required you to pay compensation.
They could be converted into Gold Coins according to a set ratio,